Doubt and Illusion, Part 2

For information about the plot or storyline of Chapter 4, see: Story "Runic Highlands Leaving Sarah in Mogheim, you continue with your travels. Accompanied by Mowg, you make your rounds of the temples of this land to gain new powers from the crystal. Meanwhile, Chaos watches your every movement from the shadows."

- In-game description

Doubt and Illusion, Part 2 is the seventh chapter region that the Warrior of Light visits in Mobius Final Fantasy. It takes place at the Runic Highlands. It can be accessed from the World Map following the completion of Doubt and Illusion, Part 1.

It consists of 62 areas and 48 treasure chests.

Warmaster's Trial
"Warrior-type jobs in each Trial of Blades area receive significant boosts. Set warrior-type jobs as both your main and sub-decks to gain the greatest advantage."

- In-game tips

Spymaster's Trial
"Ranger-type jobs in each Trial of Skills area receive significant boosts. Set ranger-type jobs as both your main and sub-decks to gain the greatest advantage."

- In-game tips

Spellmaster's Trial
"Mage-type jobs in each Trial of Magics area receive significant boosts. Set mage-type jobs as both your main and sub-decks to gain the greatest advantage."

- In-game tips

Chapter 4: Part 2, Epilogue
Boss encounters in this region do not respawn until this sub-region cleared. This will temporarily reduce encounters per location after first clear by 1 until Deep Shadows is conquered.