Draw System

The Draw System is an extra ability system used in the Final Fantasy VIII Collaboration Events. It is an analogue to the magic-gathering system used in Final Fantasy VIII, where magic is drawn from the fiends you encounter, or from spots found on the World Map.

Each enemy you meet has an associated spell that can be drawn from them. Sometimes it's a common spell, and sometimes it's a rare spell. (they have multiple possibilities)
 * If you target an enemy, it will show the name of the spell under its status bar.
 * If you select the Target View, you can see the drawable spell names for all of the foes displayed under their status bars.

Spells persist across an entire battle set, so you can load up spells in the first or second skirmish, then unleash them against the main enemy on the third! All remaining spells are lost when that battle is over.

Some of these spells are ones already offered by various Ability cards -- including abilities from Supreme Cards! Others are entirely new. Depending on your base stats and setup, these drawn spells can be VASTLY MORE POWERFUL than your normal abilities, so make good use of them!

Most of these spells are cast with no elemental affinity, so they can do sizable damage even to enemies of the same element!

Drawing
There are two ways to draw spells.

The first is the Draw command at the top of the draw menu. This pulls in the maximum number of spells from that foe, and deposits them in the first open draw slot.

The second is to click on an empty Draw & Cast space. This pulls in the spell, then casts one instance of the spell. Both happen as one action.

Draws get some number of the spells, with a built-in limit, based in part on your SeeD level(?). Common amounts are 1-2, but increase to 8-12 at max. You can only draw once from any particular foe, but you can draw the same spell from multiple foes... and it will occupy multiple slots.

You can get more information about a spell by long-pressing on the spell name.

Casting
If you have already Drawn a spell, tap on the Spell name from the 3 slots to cast that spell.

If you have not yet drawn a spell, tap an empty "Draw & Cast" slot to draw that spell into that slot, then cast it once.

Once you use the last spell in a slot, that slot will go "empty", allowing you to draw another spell into it from a new enemy.

In the Region Map
Some of the regions in The Sleeping Lion have locked areas that will require you to collect key items. These can be gathered from "Draw Points" on the map -- areas that will hand out the key items when they are conquered.

You will need to draw an ability from a (the?) requisite elemental foe in the draw point, but you do not need to hold onto it. The elemental shard is a separate item.

Drawn Spells
Here is a list of known spells that can be drawn from fiends you encounter. ''This list is woefully incomplete. Please add any that you find missing!''

The Transient Sorceress
This ranked event brought in a set of unique Guardians, summoned by Ultimecia (Sicarius) during her boss fights. {| class="wikitable" ! Fiend ! Draw spell ! Effect ! Draw limit
 * rowspan = 2| Fire Guardian || Meteor || Area Fire attack. Increases the Ultimate gauge. || 2
 * Double Meteor || Rare ability. Two-fold area Fire attack. Increases the Ultimate gauge. || 2
 * rowspan = 2| Water Guardian || Maelstrom || area Water attack. Adds Cure. || 2
 * Double Maelstrom || Rare ability. Two-fold area Water attack. Adds Cure. || 2
 * rowspan = 2 | Wind Guardian || Tornado || Area Wind attack. Adds . || 2
 * Double Tornado || Two-fold area Wind attack. Adds . || 2
 * rowspan = 2 | Earth Guardian || Quakega || Area Earth attack. Depletes the Break Gauge. (clears Red space) || 2
 * Double Quakega || Rare ability. Two-fold area Earth attack. Depletes the Break Gauge. (clears Red space) || 2
 * rowspan = 2 | Light Guardian || Ultima || Area Light attack. Adds . || 2
 * Double Ultima || Rare ability. Two-fold area Light attack. Adds . || 2
 * rowspan = 2 | Dark Guardian || Gravija || Area Dark attack. Adds . || 2
 * Double Gravija || Rare ability. Two-fold area Dark attack. Adds . || 2
 * rowspan = 2 | Earth Guardian || Quakega || Area Earth attack. Depletes the Break Gauge. (clears Red space) || 2
 * Double Quakega || Rare ability. Two-fold area Earth attack. Depletes the Break Gauge. (clears Red space) || 2
 * rowspan = 2 | Light Guardian || Ultima || Area Light attack. Adds . || 2
 * Double Ultima || Rare ability. Two-fold area Light attack. Adds . || 2
 * rowspan = 2 | Dark Guardian || Gravija || Area Dark attack. Adds . || 2
 * Double Gravija || Rare ability. Two-fold area Dark attack. Adds . || 2
 * Double Ultima || Rare ability. Two-fold area Light attack. Adds . || 2
 * rowspan = 2 | Dark Guardian || Gravija || Area Dark attack. Adds . || 2
 * Double Gravija || Rare ability. Two-fold area Dark attack. Adds . || 2
 * rowspan = 2 | Dark Guardian || Gravija || Area Dark attack. Adds . || 2
 * Double Gravija || Rare ability. Two-fold area Dark attack. Adds . || 2
 * Double Gravija || Rare ability. Two-fold area Dark attack. Adds . || 2