Sphere Grid

The Sphere Grid is a supplemental area for increasing abilities and character attributes in the Final Fantasy X Collaboration Event regions. It is first accessed during Dream Within a Dream, Part 2 and builds up as you progress through the rest of the Dream Within a Dream storyline.

The space is an analogue of the character development system used in Final Fantasy X. Here, attributes are directly applied as extra bonuses to whatever Job or Job Class is in use, including Meia jobs, Sarah jobs, and Ultimate Hero jobs.


 * Sphere Grid link icon.png You can access this space from the Dream Within a Dream, Episode 2, Episode 3, and Episode 4 regions by tapping on the blue and gold icon near the top corner of the map screen.
 * Sphere Grid Return icon.png When you're finished clearing and activating spaces, you can return to your previous region by clicking the purple icon in the top corner of the map screen.

Spheres
Map spaces come in three main types:
 * s (gold) take normal s, and increase basic stats like Attack, Magic, and Break.
 * s (blue-green) take an or, as you choose.
 * In between some areas are Area Locks, which take a of the same Level to open.
 * Each area takes 3 battles to clear. None are expected to be very difficult, and they offer a fairly high chance of Cactuars, Metal Cactuars, Gold Cactuars, and the rare Golden Flan.
 * The event's return in 2020 reduced required stamina to 1 and removed battles.

Activating spheres
Once you have cleared an area by battling through it, you can activate it to give you the listed description:
 * 1) Sphere List icon.png Open the Sphere List by tapping the gold icon in the top corner of the Sphere Grid Map screen. A list will show you all of your currently available spheres.
 * 2) Choose a sphere from the list. That sphere will be inserted into the space you're standing on.
 * 3) * If it's a gold Attribute Sphere area, it will only take an . These set in place permanently.
 * 4) * If it's an Auto-Ability Sphere area, it will take any Green or Blue Auto-Ability Sphere in your list. You can replace a previously activated Auto-Ability with a new one, and the old one will be returned to your Sphere collection, or you can remove the Auto-Ability sphere entirely, leaving an empty area.

After you've unlocked the first Key Sphere lock, you gain an extra button that will show you the effects of everything you currently have activated.

Map Locations
There are 94 areas in total. None contain treasure chests or rewards.

Every gold area has the description:
 * Growth Spheres contain untold power.
 * Set an Attribute Sphere to unlock its potential.

Every blue/green area has the description:
 * Set an Auto-Ability Sphere.
 * You can change an existing Auto-Ability Sphere for a new one.

Episode 2

 * Episode 2 offers 41 areas in the center, top, right and top-right. It consists of 35 Attribute areas, 6 Auto-Ability areas, and 6 Key Sphere locks. You only receive one Lv.6 Key sphere in this Episode, so you must choose one of two paths:
 * the Top Center cluster for more Break power
 * or the Middle Right cluster for more Magic power.
 * A second lv.6 Sphere is awarded in Episode 3. Lv.7 locks continue from these clusters, sealed until Episode 3 opens.

Starting cluster: Center

Top Right

Middle Right

Top Center

Episode 3

 * Episode 3 offers 25 more areas across the corners, and branching from the center. It consists of 18 Attribute areas and 7 Auto-Ability areas. You get a Lv.6 sphere to finish the unused cluster from Episode 2, and two Lv.7 to cover everything available to this point. The branches continue from Episode 2, working around the perimeter:
 * the Top Left cluster offers more Break, Attack, and Speed
 * the Bottom Right cluster offers more Magic, HP, and Criticals.
 * The ends of each cluster are sealed until Episode 4 opens.

Center branch

Top Left

Bottom Right

Episode 4

 * Episode 4 offers 18 more areas in the middle sections. It consists of 16 Attribute areas and 2 Auto-Ability areas. You get four Lv.8 spheres in the course of the episode, allowing all of the clusters to eventually unlock:
 * the Middle Left cluster offers more Magic, HP, and Defense.
 * the Bottom Center cluster offers more Break, Attack, and Criticals.
 * The ends of each cluster are sealed until the Conclusion opens.

Middle Left

Bottom Center

Conclusion

 * The Conclusion offers the final 10 areas in the bottom left -- 5 for each of the branches coming into the cluster.

Bottom Left

Fiends encountered

 * Gold Bomb
 * Elemental Wisps
 * Elemental Essences
 * Lesser Bombs
 * Greater Bombs
 * Shadow Fiends


 * Cactuar
 * Metal Cactuar
 * Gold Cactuar
 * Golden Flan

Trivia
Music is from Final Fantasy X Remaster soundtrack: