Fatal Calling

"'''Final Fantasy VII meets MOBIUS FF

When the call of destiny echoes across the world, they will reunite here, in Palamecia. Here is where all will be decided.

Fatal Calling - The Call of Destiny"

- In Game Description

 is the second story campaign of the Final Fantasy VII Collaboration Events. The story features many of the characters from Final Fantasy VII, including the return of Cloud and the introduction of Sephiroth.

Event Details

 * Event Type -- collaboration
 * First Instance -- February 1 to March 31, 2018
 * Second Instance -- December 14, 2018 to January 31, 2019
 * Third Instance -- March 27 to end of service, June 2020

How to Participate
Go to the Northern Cavern region spot on the World Map -- part of the red "specials" section. You must have completed Chapter 1: Blank Slate to get there. It is not necessary to have played through Eclipse Contact, but it will give some background for this story.

The event is separated into four parts:

Part 1
The action starts at the Northern Cavern, where you reunite with Cloud. We then shift to Mako City Midgar to gather the supplies -- and Materia -- you'll need to take on Sephiroth.

Open:
 * Northern Cavern
 * Mako City Midgar

Part 2
Starts one week later. The story progresses to a new area:
 * Nibelheim

Part 3
Starts two weeks after the event begins. All previous regions remain open.
 * We head back to the Northern Cavern for the showdown with Sephiroth.

The Lifestream
Starts four weeks after the event begins.
 * The final areas in the Northern Cavern open, with high-end challenges for the advanced player.

Materia
The event includes new mechanics during play in these regions:

These regions offer an extra set of commands / abilities that can be used in battle, provided by Materia, similar to the command system used by Final Fantasy VII.

The first new thing you're given is a Materia Plate, which allows you to access and plug in various materia that you obtain during the story. As the story progresses, you get better Plates that offer more uses of each command, multiple materia sockets for each action, and linked sockets.

During battle, actionable commands show on the opposite side of the screen from your Abilities.
 * You get a specified number of uses per command over the course of a battle. These do not replenish between skirmishes.
 * ... unless you are defeated, and use a to revive, in which case you get a fresh stock of materia commands.
 * These commands do not use any of your elemental orbs.
 * These commands do not consume one of your moves.
 * These commands can be set and used regardless of your Job's elemental affinities. Use this to your advantage!

Most Materia come as spheres that drop from enemies you defeat. Some more powerful materia are given as rewards in Treasure Chests. The Materia will naturally gather in your collection. They come in five types:
 * As you gather more of a particular kind, that kind gets a higher Materia Level. The greater the level of an offensive spell, the more damage it will do.
 * Commands will offer multiple sockets for a single command. Putting different materia in these sockets will activate all of those sockets when the command is used.
 * Once you get a Plate with linked sockets, you can attach support materia,  enhancement materia or  ailment materia to an offensive spell to increase its function! For instance,  +  = a fire spell that hits all enemies!
 * Materia Levels in a single command will add up, enhancing the power of the offensive spells in that command. Enhancements and Ailments will get no boost to their status effects, and solo materia only offer fixed amounts.
 * There are three Command Sets that you can fill, for convenient switching from one area to the next. You can't switch between sets during combat, but if you have Deck Switching available (part of Chapter 4: A New Light), you CAN assign a different set to your Sub-Deck, allowing you to craft a Materia set complementary to each Deck.

Materia Farming Spots
See Guide: Materia Farming Location

Key Items

 * , which eventually powers up as...


 * , used to power it up.

Special Fiends

 * Security Guards, including those from Eclipse Contact
 * Proto-SOLDIERs associated with the six Weapons:
 * Proto-SOLDIER: Ruby
 * Proto-SOLDIER: Sapphire
 * Proto-SOLDIER: Emerald
 * Proto-SOLDIER: Diamond
 * Proto-SOLDIER: Ultima
 * Proto-SOLDIER: Omega
 * Guard Hounds in all six elements.
 * Hedgehog Pie
 * Guard Scorpion Mk.I
 * Guard Scorpion Mk.II
 * Guard Scorpion Mk.III
 * Sephiroth Copy