Module:AutoAbilities/data

return { yellow = { ['HP Up'] = "Increases HP by %s.", ['HP'] = "Increases HP by %s.", ['Break Power Up'] = "Increases Break Power by %s.", ['Attack Up'] = "Increases Attack by %s.", ['Magic Up'] = "Increases Magic by %s.", ['Base Attributes'] = "Increases HP, Attack, Break Power, and Magic by %s.", ['Crit Chance'] = "Increases Crit Chance by %s.", ['Speed'] = "Increases Speed (actions/turn) by %s.", ['Deck Level Up'] = "Raises your deck level by %s.", ['Overpower'] = "Attack, Magic and Break Power increased up to %s based on your job level.", },	green = { ['Enhance Fire'] = "Enhances fire abilities by %s.", ['Enhance Water'] = "Enhances water abilities by %s.", ['Enhance Earth'] = "Enhances earth abilities by %s.", ['Enhance Wind'] = "Enhances wind abilities by %s.", ['Enhance Light'] = "Enhances light abilities by %s.", ['Enhance Dark'] = "Enhances dark abilities by %s.", ['Resist Fire'] = "Increases resistance to fire by %s.", ['Resist Water'] = "Increases resistance to water by %s.", ['Resist Earth'] = "Increases resistance to earth by %s.", ['Resist Wind'] = "Increases resistance to wind by %s.", ['Resist Light'] = "Increases resistance to light by %s.", ['Resist Dark'] = "Increases resistance to dark by %s.", ['Avert Stun'] = "Increases resistance to stuns by %s.", ['Avert Attack Down'] = "Increases resistance to Attack-lowering abilities by %s.", ['Avert Bio'] = "Increases resistance to poison by %s.", ['Avert Break Power Down'] = "Increases resistance to Break Power-lowering abilities by %s.", ['Avert Defense Down'] = "Increases resistance to Defense-lowering abilities by %s.", ['Avert Unguard'] = "Increases resistance to Unguard (nullifies Defense) by %s.", ['Avert Action Loss'] = "Increases resistance to action-lowering abilities by %s.", ['Avert Crit Down'] = "Increases resistance to Crit Chance-lowering abilities by %s.", ['Avert Magic Down'] = "Increases resistance to Magic-lowering abilities by %s.", ['Attuned Chain'] = "Using abilities of the same element in succession raises damage by %s.", ['Ability Chain'] = "Using abilities in succession raises damage by %s.", ['Improved Criticals'] = "Increases critical strike damage by %s.", ['Exploit Weakness'] = "Increases damage by %s when using weakness element.", ['Painful Break'] = "Increases damage dealt during Break by %s.", ['Sleep Resistance'] = "Increases resistance to Sleep by %s.", ['Heal Drive: Fire'] = "Fire Element Drives restore %s HP.", ['Heal Drive: Water'] = "Water Element Drives restore %s HP.", ['Heal Drive: Wind'] = "Wind Element Drives restore %s HP.", ['Heal Drive: Earth'] = "Earth Element Drives restore %s HP.", ['Heal Drive: Light'] = "Light Element Drives restore %s HP.", ['Heal Drive: Dark'] = "Dark Element Drives restore %s HP.", ['Element Call: Fire'] = "Fire damage received during fire Element Drives creates orbs.", ['Element Call: Water'] = "Water damage received during water Element Drives creates orbs.", ['Element Call: Wind'] = "Wind damage received during wind Element Drives creates orbs.", ['Element Call: Earth'] = "Earth damage received during earth Element Drives creates orbs.", ['Element Call: Light'] = "Light damage received during light Element Drives creates orbs.", ['Element Call: Dark'] = "Dark damage received during dark Element Drives creates orbs.", ['Element Call Bis'] = "Resisted attacks create %s orb(s).", ['Element Call Bis: Fire'] = "Resisted attacks create %s fire orb(s).", ['Element Call Bis: Water'] = "Resisted attacks create %s water orb(s).", ['Element Call Bis: Wind'] = "Resisted attacks create %s wind orb(s).", ['Element Call Bis: Earth'] = "Resisted attacks create %s earth orb(s).", ['Element Call Bis: Light'] = "Resisted attacks create %s light orb(s).", ['Element Call Bis: Dark'] = "Resisted attacks create %s dark orb(s).", },	blue = { ['Extended Break'] = "Increases number of actions during Break by %s.", ['Fire Draw'] = "Slightly/Moderately increases chance of drawing fire orbs.", ['Water Draw'] = "Slightly/Moderately increases chance of drawing water orbs.", ['Earth Draw'] = "Slightly/Moderately increases chance of drawing earth orbs.", ['Wind Draw'] = "Slightly/Moderately increases chance of drawing wind orbs.", ['Light Draw'] = "Slightly/Moderately increases chance of drawing light orbs.", ['Dark Draw'] = "Slightly/Moderately increases chance of drawing dark orbs.", ['Life Draw'] = "Slightly/Moderately increases chance of drawing life orbs.", ['Prismatic Draw'] = "Normal attacks have a %s chance to draw prismatic orbs.", ['Clutch Barrier'] = "Increases Defense when HP is low.", ['Clutch Faith'] = "Increases Magic when HP is low.", ['Clutch Regen'] = "Restores HP every turn when HP is low.", ['Ultimate Charger'] = "Normal attacks increase the Ultimate ability gauge.", ['Guard Scorpion Manual'] = "Raises drop rate of Guard Scorpion cards by 200.", ['Improved Extra Skill Unlock'] = "Slightly improves the chance to unlock extra skills.", ['Crystal Seeker'] = "Raises the chance to obtain crystals as drops.", ['Job Change Recast'] = "Lowers your Job Change recast by %s turns.", ['Kill & Draw'] = "Defeating an enemy draws %s element orb(s)", ['Terra Battle: Archer ★2'] = "Terra Battle: Fatigues ★2 spear and staff wielders.", ['Terra Battle: Archer ★3'] = "Terra Battle: Fatigues ★3 spear and staff wielders.", ['Terra Battle: Archer ★4'] = "Terra Battle: Fatigues ★4 spear and staff wielders.", ['Terra Battle: Archer ★5'] = "Terra Battle: Fatigues ★5 spear and staff wielders.", ['Terra Battle: Spear Wielder ★2'] = "Terra Battle: Fatigues ★2 sword and staff wielders.", ['Terra Battle: Spear Wielder ★3'] = "Terra Battle: Fatigues ★3 sword and staff wielders.", ['Terra Battle: Spear Wielder ★4'] = "Terra Battle: Fatigues ★4 sword and staff wielders.", ['Terra Battle: Spear Wielder ★5'] = "Terra Battle: Fatigues ★5 sword and staff wielders.", ['Terra Battle: Staff Wielder ★2'] = "Terra Battle: Fatigues ★2 staff wielders.", ['Terra Battle: Staff Wielder ★3'] = "Terra Battle: Fatigues ★3 staff wielders.", ['Terra Battle: Staff Wielder ★4'] = "Terra Battle: Fatigues ★4 staff wielders.", ['Terra Battle: Staff Wielder ★5'] = "Terra Battle: Fatigues ★5 staff wielders.", ['Terra Battle: Sword Wielder ★2'] = "Terra Battle: Fatigues ★2 archers and staff wielders.", ['Terra Battle: Sword Wielder ★3'] = "Terra Battle: Fatigues ★3 archers and staff wielders.", ['Terra Battle: Sword Wielder ★4'] = "Terra Battle: Fatigues ★4 archers and staff wielders.", ['Terra Battle: Sword Wielder ★5'] = "Terra Battle: Fatigues ★5 archers and staff wielders.", ['Element Starter'] = "Start battle with %s orb(s) drawn.", ['Fire Element Starter'] = "Start battle with %s fire orb(s) drawn.", ['Water Element Starter'] = "Start battle with %s water orb(s) drawn.", ['Wind Element Starter'] = "Start battle with %s wind orb(s) drawn.", ['Earth Element Starter'] = "Start battle with %s earth orb(s) drawn.", ['Light Element Starter'] = "Start battle with %s light orb(s) drawn.", ['Dark Element Starter'] = "Start battle with %s dark orb(s) drawn.", ['Life Element Starter'] = "Start battle with %s life orb(s) drawn.", ['Prismatic Element Starter'] = "Start battle with %s prismatic orb(s) drawn.", ['Barrier Starter'] = "Gives you a chance to enter battle with improved Defense.", ['Boost Starter'] = "Gives you a chance to enter battle with improved Break Power.", ['Brave Starter'] = "Gives you a chance to enter battle with improved Attack.", ['Curse Starter'] = "Gives you a chance to enter battle with enemies' Magic lowered.", ['Debarrier Starter'] = "Gives you a chance to enter battle with enemies' Defense lowered.", ['Debrave Starter'] = "Gives you a chance to enter battle with enemies' Attack lowered.", ['Drain Starter'] = "Gives you a chance to enter battle imbued with Drain (attacks and Ultimates restore HP).", ['Faith Starter'] = "Gives you a chance to enter battle with improved Magic.", ['Haste Starter'] = "Gives you a chance to enter battle with extra actions per turn.", ['Regen Starter'] = "Gives you a chance to enter battle imbued with Regen (gradually restores HP).", ['Snipe Starter'] = "Gives you a chance to enter battle with improved Crit Chance.", ['Stun Starter'] = "Gives you a chance to enter battle with enemies inflicted with Stun.", ['Wall Starter'] = "Gives you a chance to enter battle able to nullify a certain amount of damage.", ['Ultimate Charge: Abilities'] = "Increases the amount of Ultimate gauge charged when using abilities.", ['Auto-Charge Ultimate'] = "Charges the Ultimate gauge by %s every turn.", ['Counterattack'] = "Reflects %s of damage received to the attacker.", ['EXP Up'] = "Increases EXP gained after battle by %s.", ['Gil Up'] = "Increases Gil gained after battle by %s.", ['Skillseed Up'] = "Increases skillseeds gained after battle by %s.", ['Prismatic Return'] = "Has a %s chance to restore spent orbs as prismatic orbs.", ['Cleanse Earth'] = "Removes the effects of Chaos's earthen powers at the start of battle.", ['Cleanse Flames'] = "Removes the effects of Chaos's burning powers at the start of battle.", ['Cleanse Waters'] = "Removes the effects of Chaos's torrental powers at the start of battle.", ['Cleanse Winds'] = "Removes the effects of Chaos's turbulent powers at the start of battle.", ['Bygone Summer Days'] = "Multiplayer: decrease the HP of Melon Bombs in proportion to the number of party members with the card equipped.", ['Prismatic Element Generator'] = "Start turn with %s prismatic orbs drawn.", ['Warrior Lore'] = "Applies Magic bonuses to warrior abilities.", ['Mage Lore'] = "Applies Magic bonuses to mage abilities.", ['Ranger Lore'] = "Applies Magic bonuses to ranger abilities.", ['Monk Lore'] = "Applies Magic bonuses to monk abilities.", ['Element Generator'] = "Start turn with %s orb(s) drawn.", ['Piercing Break'] = "Increases Damage to red Break gauges by %s.", ['Flash Break'] = "Break Power increased by %s against enemies with full Break gauges.", ['Reunion'] = "Restore a used orb as prismatic orb %s of the time.", ['Ravage'] = "Increases damage of cone and area attacks by %s.", ['Risk Taker'] = "Attack, Magic, and Break Power increase as your HP decreases.", ['Skilled Duelist'] = "Increases all attributes (HP, Attack, Magic, Break Power) by %s when facing an enemy one-on-one.", ['Cross-Counter'] = "Increases damage and Break power the more enemies have previously acted immediately before your attack.", ['Elemental Break'] = "Increases number of orbs drawn during Breaks by %s.", ['Armor Break'] = "Ability to turn Break gauge red increased by %s.", ['Quick Break'] = "Completely depletes an enemy's Break gauge if it is below %s.", ['High Roller'] = "Increases Break Power in relation to the number of actions remaining.", ['Counterresist'] = "Damage from an enemy adds resistance to that element for one turn.", ['Counter-limit'] = "Damage from an enemy increases the Ultimate gauge by %s.", ['Steelguard'] = "Increases Defense by %s until end of turn every time you receive damage.", ['Ability Salvo'] = "The more times you use abilities in a row, the greater the attack power, Magic, and Break power of your next attack.", ['Furious Salvo'] = "Increases the next attack's Attack and Break Power the more times Attack is used consecutively.", ['Imbue: Boost'] = "Break Power is increased while your weapon is imbued.", ['Seed Stealer'] = "Additional skillseeds of random types will be earned upon victory.", ['Mental Acuity'] = "When a monk-type job using non-monk abilities, grants a percentage bonus to damage and Break power.", ['Elemental Amplification'] = "Increases the chance of drawing the element used by this ability.", ['Medic'] = "Regenerates %s% of HP with every action.", },	red = { ['Area Heals and Boons'] = "Grants healing and boons to all party members.", ['Area Ultimate Charge: Abilities'] = "Abilities charge the Ultimate gauges of all party members.", ['Area Ultimate Charge: Normal Attacks'] = "Normal attacks charge the Ultimate gauges of all party members.", ['Area Element Drives'] = "Grants Element Drive effects to all party members.", ['Damage Up'] = "Raises damage by %s.", ['Life Orb Draw Up'] = "Increases chance of drawing life orbs.", ['Shield: Sicarius Bestia'] = "Reduces damage taken from Sicarius Bestia-type enemies by %s.", ['Shield: Sicarius Externus'] = "Reduces damage taken from Sicarius Externus-type enemies by %s.", ['Shield: Sicarius Imperator'] = "Reduces damage taken from Sicarius Imperator-type enemies by %s.", ['Shield: Sicarius Machina'] = "Reduces damage taken from Sicarius Machina-type enemies by %s.", ['Shield: Sicarius Medeis'] = "Reduces damage taken from Sicarius Medeis-type enemies by %s.", ['Shield: Sicarius Superior'] = "Reduces damage taken from Sicarius Superior-type enemies by %s.", ['Starting Actions Up'] = "Increases the number of actions at the start of multiplayer battles by %s.", },	locked = { ['Locked Extra'] = "Fuse with an Extension Material card to unlock.", }, }