Talk:Job cards

Recent formatting changes
To the non-account user which is editing this page today (and the last) - can you please note some things before continue your edits: I hope you will read this and get the information by yourself. Communication will be much better if you choose to become a "real" user with an account. Greetings Lydhia (talk) 16:20, 8 November 2018 (UTC)
 * Your "Skillseed Up+85%" you add to each job isn't a job auto-ability, it has to come from an equipped weapon, ability card or skill card (or maybe vip?)
 * The information for job "Berserker" with the sub-job based auto-ability "Job Change Shift: Dark" or "Job Change Shift: Earth" IS RIGHT, so please stop deleting it
 * you can check this if you equip (!!!, not in job card info) this job and change the subjob from "Warborn" or "Berserker (Dark)" (Job Change Shift: Dark) to "Destroyer" or "Berserker (non-dark)" and check the Auto-Abilities button next to the Weapon
 * the same happens for many other jobs like "Sword Saint" (multiplayer-role dependent) or "Occulitist" (element-dependent) or "Sage" (multiplayer-role dependent AND element-dependent)
 * so please check this for yourself before deleting it all the time
 * then some minor things I mentioned:
 * Skillcard "Crit Chance" is "Crit Chance" and not "Critical Chance"
 * in my view the "big"-tag is unnecessary and too much highlighting, I think tagging as bold could be enough
 * "Extended Break+4" or only "Extended Break" is a good thing to discuss. It is mentioned all time with out "+4" because this info is only in the subtext. Normally for jobs its "+4" all the time, but there is at least one job that has more (+8 if I remember right, cant remember the job's name at this time)


 * Shorn One offers Extended Break +5. To my knowledge it is the only one that goes past the standard +4.
 * For style, we try to avoid the use of non-wiki formatting like, except for necessary ones like . Emphasis should be in italics, bold, or both. For the lists on this page, Bold should be enough to point out the special, defining attributes of a job.
 * I'm seriously questioning the entire "Ultimate Added Effects" column... the page is already getting wider than a desktop computer screen can show without scrolling, beyond what setting column widths can control. The info is useful, but it feels like Feature Creep.
 * Echoing Lydhia, welcome! We may have differences on formatting, but we'd love for you to stay around. Please do create a proper account, so you have more than a generic IP.
 * Gousha (talk) 20:03, 8 November 2018 (UTC)


 * You say something I have in mind too. The table is getting to large, but thats caused by many users doing the changes and evrybody adding other stuff he finds important. Usually it only should be a small table and for special information like Auto-Abilities, SkillCards or Ultimate effects one should go to the single page of the job.
 * I had the plan to overhaul this page for several times, because there are several points I really dont like there:
 * To much information
 * about 24 different tables with different labels, style and information
 * no clean way how to name job pages or job images
 * ... but found no good solution for myself, so never started it. Hoped BryghtShadow was after it when he started his sandbox with the job icons - so I overworked the weapons page(s) instead xD (and still need time to continue the single weapon pages)
 * in my view the main job page only needs one table with all jobs in one table, maybe with job icon, name, elements, multiplayer role (and maybe release date) and then some sub pages which differ in standard, ex, legend, ultimate job like the weapon subpages for warrior, mage etc
 * Lydhia (talk) 21:23, 8 November 2018 (UTC)


 * btw I thought about another sub job page the last days. One where jobs are listed by there elemental setups. Many times I sit there and want to level 3 elemental ability cards and need to much times to find the obs I can use for it - something like: "I want to build a deck with fire/wind/earth" and it easily says: "You can go with the jobs Berserker, Mythic Knight ...". None of the given sites is suitable for such cases.
 * Lydhia (talk) 21:31, 8 November 2018 (UTC)

It would be easy enough to get job subsets based on element (6 variants), MP role (4 variants), etc. much like you have assembled for the weapons. The hard part would be trying to offer a useful means of isolating one element set (fire/wind/earth) without needing 120 different sub-pages and a huge link grid on the main page. More than that would likely need some coding to filter the list.

Some general revision suggestions:
 * swap out the Job Card pictures for Job Icons, as you mention, or reduce the Job Card pictures to half the present size. No reason to keep the large pictures here when we're close to 100 jobs.
 * Rather than a full list of abilities, each job has a small general description of its special features. This could be a very compact version of SE's promotional text.
 * Shorn One : "High Break, Extended Break, Elemental Damage for Ultimate"


 * Make it one list. Differences of Standard/Legend/EX/UltimateHero are cosmetic.
 * Make it sortable, with a column for each element, similar to the !Table of Ability Cards, plus JobType, MPType, intro date/batch, and maybe a HoF link. This would get most of the way to offering the comparison info without overwhelming the page.

A mockup would be great, but I won't be able to build that until I get the FFX pages completed. If you wish to build one in your personal space or from a Jobs sub-page, link it here on the Talk page. I like BryghtShadow's idea of a Job Icon Grid, but it loses almost all of the useful comparison info. We need to find a balance between offering useful info and overwhelming the page with details. Otherwise it may as well be a Category page.
 * Gousha (talk) 22:43, 8 November 2018 (UTC)

--BryghtShadow (talk) 06:08, 9 November 2018 (UTC)
 * The job card icon grid was intended to prepare job card overhaul to keep the column smaller. Players will be seeing job card icons more often than the full art. The full art I was thinking of placing in a separate section/page as "gallery of job cards". Icon grid will later be repurposed as a jobcard navigation template.
 * Can skip images to reduce the page load times. (Considering making orb icons and role icons added via CSS).
 * I'm still uncertain of the cargo table structure, but when that is done, we won't have to manually update a list. The job pages will have the be maintained and added as usual. See draft of cargo table.
 * Really basic table layout without going into too much detail: name, jobtype, elements (one group per row or merged), role (one per row or merged), rarity.

Don't know how to say it but a look at the changes of this page makes me sick. We all agree that it is much to big with too much useless information, but now all semi-structured pictures will get exchanged (duplicated) with less quality, partially non-english pictures or effect pictures get duplicated instead of using the common way with the template... In my thaughts it really triggers me hard to block this page and reset it to a state some weeks ago (if I could), before all this changes are made. It will cost to much time to fix all this again. The best will be I ignore this page for the rest of my life xD --Lydhia (talk) 17:06, 29 November 2018 (UTC)

I agree to a large extent -- I've been content to hold on correcting anything until our anonymous person finished with the changes, since he did add SOME useful content. I'm content to let this page stay as-is, but lock it down to registered people only, and hopefully I or we can implement a new format before the end of the year.
 * I'm still very ambivalent about the role of the page. Right now it's a data dump, with users essentially doing their own data mining to find the criteria they want. If we pare the info down to the essentials, then we'll really need sub-pages to help with the "I want a Job with X" searches, like Lydhia states. I'm okay with that, especially if we can get an auto-populating Cargo format. Of course, if we do, then we could theoretically make any such filters available on this one page. Wow, this could easily be the largest coding project on the site...
 * Speaking of which, the admin for this site (User:ValorVercanos) hasn't connected in nearly 2 years. Would there be any objection if I request the three of us get admin privileges? (User:Gousha, User:Lydhia, User:BryghtShadow).
 * Gousha (talk) 20:06, 29 November 2018 (UTC)

Unreleased Content
Is there a policy on content that hasn't hit GL yet? I know what the HoF skills are for Sword Saint, Ninja and Sage. Should I wait until they actually release here or would it be alright for me to just add them? (If I can't add them I can still tell anyone who's curious) Lecarde (talk) 18:09, 1 December 2018 (UTC)

The JP server can be up to a year ahead of GL, and we've seen changes between the JP and GL versions of various things, so we prefer not to add JP content. We recommend people go over to Altema.jp or the Reddit site instead, if they're following JP stuff. We do frequently use the JP info as personal references, but the info isn't posted until it's confirmed on the GL servers. Gousha (talk) 00:04, 3 December 2018 (UTC)

Materia Hunter
Finished adding what I know about Materia Hunter and her weapon, Magic Arrow, to their respective pages and this page. I did, however, lack some info. Most notably the Skillseed and Crystal costs for the Skill Panels, as well as any stats for the Ultimate. Lecarde (talk) 20:24, 2 December 2018 (UTC)
 * Thanks for that! Other contributors will fill in that info as they find it. In the meantime, as you collect new (and older) Jobs, keep a watch on their entries for similar holes that you can fill.
 * ...and you need not worry about replacing underscores in links. WikiMedia automatically swaps spaces and underscores as needed, so Magic Arrow and Magic_Arrow get the same thing.
 * Gousha (talk) 00:04, 3 December 2018 (UTC)
 * Hi, Lecarde. Regarding weapon stats:
 * Crit, Speed, and Defense are capped at 5, 2, 5 stars (respectively). It's easier to see this if you look at the weapon on its own (e.g in the weapon boost list by holding down mouse/tap on the weapon) OR during panel unlocking when it shows you the before and after stats.
 * Also, could you also take note of the abilities and their numbers during each rarity? I have to fix the stats template due to some weapons (e.g Lightbringer) gaining values to their auto-abilities during rarity upgrade.
 * Thanks :) --BryghtShadow (talk) 02:56, 7 December 2018 (UTC)


 * Hello, BryghtShadow. I'm happy to help make sure everything I add is as accurate and complete as I can with the info I have available. Regarding the Crit you mention, I would draw your attention to the Talk:Magic Arrow page. I believe what I left there would be of interest to... well, everyone. Lecarde (talk) 04:06, 7 December 2018 (UTC)

Hall of Fame
How would everyone feel about me adding a Hall of Fame section to the actual Job pages? At this time I'm only thinking of adding the same info next to each class on this page (that is, the Skill Cards gained and which HoF map it's on) as well as the release date. Though anyone could expand as they see fit. Lecarde (talk) 23:22, 8 December 2018 (UTC)


 * Job-specific skill cards would be useful information to have, especially when we setup the cargo tables. I'd go with a "skill cards" section rather than "Hall of Fame" because there are some skill cards obtained from outside HoF (e.g. PW x12 cards; Painful Break+150% from FF13 MP event; HoD HP+2000). The cost of equipping it should be included. --BryghtShadow (talk) 21:59, 9 December 2018 (UTC)

Beach Queen
Got there late, but the class and her weapon, Summer Splash, are created. There was a bit of info missing, but I got most of it. Lecarde (talk) 19:17, 5 January 2019 (UTC)

Job Change Recast: 400
This is getting into edit warring territories where User:Tjaz2xxxtw doesn't seem to realise that 400 is just absurd values for Job Change Recast. That's 400 turns of Job Change Recast reduction, which would mean the player can change jobs 396 turns before the fight even started. Just toggle main deck and sub deck :cactuar:

Recast Job Change is specifically the Act II auto-ability that takes place of JCR, and that is default 400. So stop changing "Recast Job Change: 400 (Act: II)" to "Job Change Recast: 400 (Act: II)" when one line above there is "Job Change Recast: 4 (Act: I)". Please User:Tjaz2xxxtw. Stop it. --BryghtShadow (talk) 09:12, 6 February 2019 (UTC)


 * Ahh, sneak edit from Square! >_< Changed name while keeping description the same. I apologise for making a fuss. --BryghtShadow (talk) 10:41, 7 February 2019 (UTC)