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| breakpower =3000% |
| breakpower =3000% |
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| critchance = ★★★ |
| critchance = ★★★ |
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− | | extra = Adds {{boon|Warrior Trance II|enhanced}}, {{boon|Faith|enhanced}}, {{boon|Brave|enhanced}}, {{boon|Boost|enhanced}}, {{boon|Snipe|enhanced}}, {{boon|Haste|enhanced}}, {{boon|Enhanced Elemental Attacks|enhanced}}, and [[Prismatic Shift]] to self, and {{ailment|Slow|enhanced}} and {{ailment|Weaken|enhanced}}to all enemies.}} |
+ | | extra = Adds {{boon|Warrior's Trance II|enhanced}}, {{boon|Faith|enhanced}}, {{boon|Brave|enhanced}}, {{boon|Boost|enhanced}}, {{boon|Snipe|enhanced}}, {{boon|Haste|enhanced}}, {{boon|Enhanced Elemental Attacks|enhanced}}, and [[Prismatic Shift]] to self, and {{ailment|Slow|enhanced}} and {{ailment|Weaken|enhanced}} to all enemies.}} |
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Revision as of 21:22, 4 April 2020
“ | "Exploration and wanderlust are their own rewards." This Graff job specializes in earth attacks and shines in critical moments. It grows stronger when suffering enemy attacks, turning risk into reward. |
„ |
~ Info |
Aventurier is a Graff-type EX Job card, added on March 16th, 2020.
Ultimate Ability
Area attack. Unleash the power of the very ground beneath your feet.
ALv. | Ultimate Gauge | Attack | Break Power | Crit Chance |
---|---|---|---|---|
1 | 160 | 3000% | 3000% | ★★★ (15%) |
2 | 155 | 3300% | 3300% | ★★★ (15%) |
3 | 150 | 3600% | 3600% | ★★★ (15%) |
4 | 140 | 3900% | 3900% | ★★★ (15%) |
5 | 135 | 4200% | 4200% | ★★★ (15%) |
6 | 130 | 5100% | 5100% | ★★★ (15%) |
7 | 125 | 6000% | 6000% | ★★★ (15%) |
8 | 110 | 6900% | 6900% | ★★★ (15%) |
9 | 100 | 7800% | 7800% | ★★★ (15%) |
10 | 80 | 9000% | 9000% | ★★★ (15%) |
- Added Effects
- Adds Warrior's Trance II, Faith, Brave, Boost, Snipe, Haste, Enhanced Elemental Attacks, and Prismatic Shift to self, and Slow and Weaken to all enemies.
★8 Auto-Abilities
- Clutch Brave
- Clutch Faith
- Clutch Boost
- Clutch Snipe
- Element Call Bis +5
- Enhance Earth +400%
- Enhance Light +200%
- Piercing Break +250%
- Reckoning
- Retribution
- Element Starter +16
- Extended Break +5
- Painful Break +150%
- Exploit Weakness +250%
- Improved Criticals +250%
- Ability Chain +250%
- Elemental Break+3
- Ultimate Charger+2
- Auto-Charge Ultimate+5
- Prismatic Return +15 %
- Quick Break+20%
- Avert Attack Down+100%
- Avert Magic Down+100%
- Job Change Shift: earth
- Job Change Recast: 4 (Act: I); 400 (Act: II)
- Ultimate Charge: Abilities+1
- Risk Taker+15%
- Cross-Counter (Up to 30%)
- Armor Break+250%
- Ability Salvo+1%
- Area Ultimate Charge: Abilities
- Damage Up+50%
- Break Power Up+35%
Skill panels
Note: This panel comes fully unlocked at acquisition.
Aventurier New Job | Break Power +10 | HP +150 | Painful Break +150% |
HP +100 | Element Starter +1 | Enhance Earth +200% | Magic +10% |
Break Power +10 | Element Starter +1 | Avert Magic Down +50% | HP +150 |
Enhance Ultimate Lv. Up | Attack +20 | Magic +10% | Ultimate Charge: Abilities +1 |
Cost:
Reckoning | Break Power +20 | HP +250 | Clutch Boost |
HP +200 | Element Starter +1 | Piercing Break +250% | Magic +20% |
Break Power +20 | Element Starter +1 | Extended Break +1 | HP +250 |
Enhance Ultimate Lv. Up | Attack +20 | Magic +20% | Prismatic Return +15% |
Cost:
Auto-Charge Ultimate +5 | Break Power +30 | HP +350 | Clutch Snipe |
HP +300 | Element Starter +1 | Armor Break +250% | Magic +30% |
Break Power +30 | Element Starter +1 | Avert Magic Down +50% | HP +350 |
Enhance Ultimate Lv. Up | Attack +40 | Magic +30% | Ability Salvo +1% |
Cost:
Speed +2 | Break Power +50 | HP +450 | Exploit Weakness +250% |
HP +500 | Element Starter +1 | Quick Break +20% | Magic +40% |
Break Power +50 | Element Starter +1 | Extended Break +1 | HP +450 |
Enhance Ultimate Lv. Up | Attack +60 | Magic +40% | Element Call Bis +5 |
Cost:
Retribution | Break Power +10 | HP +200 | Improved Criticals +250% |
HP +200 | Element Starter +1 | Enhance Earth +200% | Magic +10% |
Break Power +10 | Element Starter +1 | Avert Attack Down +50% | HP +150 |
Enhance Ultimate Lv. Up | Attack +20 | Magic +10% | New Weapon |
Cost:
Ultimate Charger +2 | Break Power +20 | HP +300 | Clutch Faith |
HP +300 | Element Starter +1 | Cross-Counter (Up to 30%) | Magic +20% |
Break Power +20 | Element Starter +1 | Extended Break +1 | HP +300 |
Enhance Ultimate Lv. Up | Attack +40 | Magic +20% | + Upgrade |
Cost:
Elemental Break +3 | Break Power +30 | HP +400 | Clutch Brave |
HP +400 | Element Starter +1 | Enhance Light +200% | Magic +30% |
Break Power +30 | Element Starter +1 | Avert Attack Down +50% | HP +450 |
Enhance Ultimate Lv. Up | Attack +60 | Magic +30% | Bis Upgrade |
Cost:
Extended Break +1 | Break Power +50 | HP +500 | Ability Chain +250% |
HP +500 | Element Starter +1 | Risk Taker +15% | Magic +40% |
Break Power +60 | Element Starter +1 | Extended Break +1 | HP +600 |
Enhance Ultimate Lv. Up | Attack +90 | Magic +40% | X Upgrade |
Cost:
Original Promo Text
Aventurier is a new Graff EX job that specializes in attacks with Earth element damage.
On the attack front, he has Exploit Weakness, Improved Criticals, and Ability Chain, which makes him especially effective to enemies weak against Earth.
Plus, with the effects of Reckoning and Retribution, his ability potency, attack, and Break power increase proportionally to the amount of damage received in the last two turns! And Cross-Counter and Risk Taker will give him top-class firepower, as long as certain situational requirements are fulfilled. However, Defense is comparatively low amongst other warrior jobs, so skill will be tested by how far you are willing to push his limits!
On the Break front, he has Armor Break, Piercing Break, and Quick Break, while Extended Break increases the number of actions while the enemy is broken. And Elemental Break increases the number of orbs drawn during Breaks!
His Ultimate first adds Warrior's Trance II, Faith, Brave, Boost, Snipe, Haste and Enhanced Elements to self. It then damages all enemies, adding Slow and Weaken to them to boot! Lastly, Prismatic Shift is cast to be ready for the next round.