Mobius Final Fantasy Wiki
Tag: Visual edit
Lydhia (talk | contribs)
(Put my table for dark/light materials from the discussion page to the real apge)
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Pleiades Lagoon (Mondays)
 
Pleiades Lagoon (Mondays)
 
|}
 
|}
  +
  +
== Light and Dark Materials ==
  +
  +
The Drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So '''Shadow Mage''', '''Shadow Scout''', '''Shadow Fencer''', '''Shadow Warlock''', '''Shadow Ranger''' and '''Shadow Fighter''' as "names" makes the dropped material a fragment, while '''Shadow Adept''', '''Shadow Viking''', '''Shadow Paladin''', '''Shadow Hermit''', '''Shadow Hunter''' and '''Shadow Knight''' as "names" makes the dropped material a gem. Now if the element of the fiend is {{Orb|Fire}}Fire, {{Orb|Water}}Water or {{Orb|Light}}Light the element of the dropped material will be {{Orb|Light}}Light; if the element of the fiend is {{Orb|Wind}}Wind, {{Orb|Earth}}Earth or {{Orb|Dark}}Dark the element of the dropped material will be {{Orb|Dark}}Dark. That means that for example a '''Shadow Mage''' will drop a fragment, if it is a [[Shadow Mage (Water)]] it will be a [[Light Fragment]], but if it is a [[Shadow Mage (Earth)]] it will be a [[Dark Fragment]].
  +
This leads us to the following table with only the possible combinations which are available as possible fiends.
  +
  +
'''Notes:'''
  +
* I only was able to confirm the greater half of the announced fiends. This will be the one in normal style. If the style is ''italic'' I only predicted them because of the other confirmed drops, but I will confirm them all in future days.
  +
* The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs too is completely cleared because only then the fiends will be set as the bosses of this zone. There will be much more places where this fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in [[Pleiades Lagoon]] when the days element matches the fiends element. I am not sure if that only fits for {{Orb|Light}}Light and {{Orb|Dark}}Dark or for all elements there, because I only got Shadows on the {{Orb|Light}}Light and {{Orb|Dark}}Dark Islands.
  +
  +
  +
{| class="wikitable" style="text-align: center; border-collapse: solid; border-width: 2px 2px 2px 2px;"
  +
| rowspan="2" colspan="5" style="border-width: 2px 2px 2px 2px;"|
  +
| colspan="3" style="border-width: 2px 2px 1px 2px;"| {{Orb|Light}}Light
  +
| colspan="3" style="border-width: 2px 2px 1px 2px;"| {{Orb|Dark}}Dark
  +
|-
  +
| style="border-width: 1px 1px 2px 2px;"| {{Orb|Fire}}Fire
  +
| style="border-width: 1px 1px 2px 1px;"| {{Orb|Water}}Water
  +
| style="border-width: 1px 2px 2px 1px;"| {{Orb|Light}}Light
  +
| style="border-width: 1px 1px 2px 2px;"| {{Orb|Wind}}Wind
  +
| style="border-width: 1px 1px 2px 1px;"| {{Orb|Earth}}Earth
  +
| style="border-width: 1px 2px 2px 1px;"| {{Orb|Dark}}Dark
  +
|-
  +
| rowspan="2" style="border-width: 2px 1px 2px 2px;"| Shard
  +
| rowspan="2" style="border-width: 2px 1px 1px 1px;"| 2★
  +
| rowspan="2" style="border-width: 2px 1px 1px 1px;"| Chapter IV: [[Doubt and Illusion, Part 1]]
  +
| style="border-width: 2px 1px 1px 1px;"| [[Hell Claw]]
  +
| style="border-width: 2px 1px 1px 1px;"| Ranger
  +
| style="border-width: 2px 1px 1px 2px;"| [[True Harmony]],<br>[[Gate of the Blessed]]
  +
| style="border-width: 2px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 2px 2px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 2px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 2px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 2px 2px 1px 1px;"| <small>n/a</small>
  +
|-
  +
| style="border-width: 1px 1px 2px 1px;"| [[Atomos]]
  +
| style="border-width: 1px 1px 2px 1px;"| Mage
  +
| style="border-width: 1px 1px 2px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 2px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 2px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 2px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 2px 1px;"| [[Eternal Dark]],<br>[[Gate of the Cursed]]
  +
| style="border-width: 1px 2px 2px 1px;"| <small>n/a</small>
  +
|-
  +
| rowspan="6" style="border-width: 2px 1px 2px 2px;"| Fragment
  +
| rowspan="6" style="border-width: 2px 1px 1px 1px;"| 2★
  +
| rowspan="3" style="border-width: 2px 1px 1px 1px;"| Chapter IV: [[Doubt and Illusion, Part 1]]
  +
| style="border-width: 2px 1px 1px 1px;"| Shadow Mage
  +
| style="border-width: 2px 1px 1px 1px;"| Mage
  +
| style="border-width: 2px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 2px 1px 1px 1px;"| [[Enlightened Triad]]
  +
| style="border-width: 2px 2px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 2px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 2px 1px 1px 1px;"| [[Veiled Triad]]
  +
| style="border-width: 2px 2px 1px 1px;"| ''[[Sky Crystal Chamber]]''
  +
|-
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Scout
  +
| style="border-width: 1px 1px 1px 1px;"| Ranger
  +
| style="border-width: 1px 1px 1px 2px;"| [[Trials of Dawn]]
  +
| style="border-width: 1px 1px 1px 1px;"| [[Shinegate]]
  +
| style="border-width: 1px 2px 1px 1px;"| [[Light Crystal Chamber]]
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
|-
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Fencer
  +
| style="border-width: 1px 1px 1px 1px;"| Warrior
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 2px;"| [[Darkgate]]
  +
| style="border-width: 1px 1px 1px 1px;"| [[Nighthaze Trials]]
  +
| style="border-width: 1px 2px 1px 1px;"| [[Dark Crystal Chamber]]
  +
|-
  +
| rowspan="3" style="border-width: 1px 1px 2px 1px;"| Chapter IV: [[Doubt and Illusion, Part 2]]
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Warlock
  +
| style="border-width: 1px 1px 1px 1px;"| Mage
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| ''[[Fighter's Boneyard 3]]''
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| ''[[Fighter's Boneyard 1]]''
  +
| style="border-width: 1px 2px 1px 1px;"| [[Dark Cloister 2]]
  +
|-
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Ranger
  +
| style="border-width: 1px 1px 1px 1px;"| Ranger
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| [[Mage's Indolence 1]]
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| ''[[Mage's Indolence 3]]''
  +
| style="border-width: 1px 2px 1px 1px;"| ''[[Deep Shadows]]''
  +
|-
  +
| style="border-width: 1px 1px 2px 1px;"| Shadow Fighter
  +
| style="border-width: 1px 1px 2px 1px;"| Warrior
  +
| style="border-width: 1px 1px 2px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 2px 1px;"| [[Ranger's Wastes 3]]
  +
| style="border-width: 1px 2px 2px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 2px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 2px 1px;"| ''[[Ranger's Wastes 1]]''
  +
| style="border-width: 1px 2px 2px 1px;"| ''[[Dark Cloister 1]]''
  +
|-
  +
| rowspan="6" style="border-width: 2px 1px 2px 2px;"| Gem
  +
| rowspan="6" style="border-width: 2px 1px 1px 1px;"| 3★
  +
| rowspan="3" style="border-width: 2px 1px 1px 1px;"| Chapter IV: [[Doubt and Illusion, Part 1]]
  +
| style="border-width: 2px 1px 1px 1px;"| Shadow Adept
  +
| style="border-width: 2px 1px 1px 1px;"| Mage
  +
| style="border-width: 2px 1px 1px 2px;"| [[Hollow Orb]]
  +
| style="border-width: 2px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 2px 2px 1px 1px;"| [[Path of the Earth 1]]
  +
| style="border-width: 2px 1px 1px 2px;"| [[Ghost Orb]]
  +
| style="border-width: 2px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 2px 2px 1px 1px;"| <small>n/a</small>
  +
|-
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Viking
  +
| style="border-width: 1px 1px 1px 1px;"| Ranger
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 2px;"| [[Spector Orb]]
  +
| style="border-width: 1px 1px 1px 1px;"| [[Void Orb]]
  +
| style="border-width: 1px 2px 1px 1px;"| [[Path of the Earth 2]]
  +
|-
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Paladin
  +
| style="border-width: 1px 1px 1px 1px;"| Warrior
  +
| style="border-width: 1px 1px 1px 2px;"| [[Nullorb]]
  +
| style="border-width: 1px 1px 1px 1px;"| [[Demon Orb]]
  +
| style="border-width: 1px 2px 1px 1px;"| [[Path of the Earth 3]]
  +
| style="border-width: 1px 1px 1px 2px;"| <small>n/a</small>
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
|-
  +
| rowspan="3" style="border-width: 1px 1px 2px 1px;"| Chapter IV: [[Doubt and Illusion, Part 2]]
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Hermit
  +
| style="border-width: 1px 1px 1px 1px;"| Mage
  +
| style="border-width: 1px 1px 1px 2px;"| [[Ranger's Last Step]]
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| ''[[Dark Cloister 2]]''
  +
| style="border-width: 1px 1px 1px 2px;"| ''[[Ranger's Wastes 2]]''
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
|-
  +
| style="border-width: 1px 1px 1px 1px;"| Shadow Hunter
  +
| style="border-width: 1px 1px 1px 1px;"| Ranger
  +
| style="border-width: 1px 1px 1px 2px;"| ''[[Fighter's Boneyard 2]]''
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| ''[[Deep Shadows]]''
  +
| style="border-width: 1px 1px 1px 2px;"| ''[[Fighter's Last Stand]]''
  +
| style="border-width: 1px 1px 1px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 1px 1px;"| <small>n/a</small>
  +
|-
  +
| style="border-width: 1px 1px 2px 1px;"| Shadow Knight
  +
| style="border-width: 1px 1px 2px 1px;"| Warrior
  +
| style="border-width: 1px 1px 2px 2px;"| ''[[Mage's Last Breath]]''
  +
| style="border-width: 1px 1px 2px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 2px 1px;"| ''[[Dark Cloister 1]]''
  +
| style="border-width: 1px 1px 2px 2px;"| ''[[Mage's Indolence 2]]''
  +
| style="border-width: 1px 1px 2px 1px;"| <small>n/a</small>
  +
| style="border-width: 1px 2px 2px 1px;"| <small>n/a</small>
  +
|-
  +
|}
  +
   
 
== Events ==
 
== Events ==

Revision as of 17:16, 24 March 2017

Card Augmentation allows a player to increase the rarity of Cards. This feature is unlocked after the completion of Chapter 1: Blank Slate.
Augmentation grants a number of bonuses including:

  • increasing the Ability Card's max level
  • increasing the Ability's max level
  • increasing the number (and potency) of the card's skillseeds
  • lowering the orb cost

Once a card has been augmented, if it is found without summoning, it will always appear in its augmented form. For example, Dust Soldier (Fire) is a 1★ Card found early in Chapter 1. Once it is augmented (using two Fiery Gems), it grows to 2★. Whenever a player obtains a new Dust Soldier (Fire) card, it will always be at 2★. Other than the materials and Gil needed, the process does not require the card to be maxed out.

Augmentation for Offensive and Support type cards differ slightly in the Materials required.

Fast Learner Cards (1+★, 2+★, 3+★) can not be augmented and are only available with the given rarity in the Ability Shop.

Cost and Effects

Offensive Abilities

Card Rarity Gil needed

to Augment

Materials needed

to Augment

Skillseeds

(Base)

Skillseeds

(Max)

Max Ability Level Orb Cost Ability

Prefix

1★ 3,000 Gil Two 2★ Materials 4 8 2 Normal + 1 Lesser
2★ 9,000 Gil Five 2★/3★ Materials 5 10 4 Normal Lesser
3★ 200,000 Gil Icon Growstar Growstar★4 (x2) 6 18 6 Normal None
4★ N/A Icon Gigantuar Bulb Gigantuar Bulb★3 (x1)
Pneumas (x3)
★3 Materials (x1)
7 28 8 Normal - 1 None
5★ N/A N/A 8 56 10 Normal -1 None

Support Abilities

Card Rarity Gil needed

to Augment

Materials needed

to Augment

Skillseeds

(Base)

Skillseeds

(Max)

Max Ability Level Orb Cost Ability

Prefix

1★ 3,000 Gil Four 2★/3★ Materials 4 8 2 3 Orbs Lesser
2★ 9,000 Gil Five 2★/3★ Materials 5 10 3 3 Orbs Lesser
3★ 200,000 Gil Icon Growstar Growstar★4 (x2) 6 18 4 2 Orbs None
4★ Icon Gigantuar Bulb Gigantuar Bulb★3 (x2)
Pneumas (x2)
★3 Material (x1)
7 28 5 2 Orbs None
5★ N/A N/A 8 56 6 2 Orbs None

Sicarius Abilities

Card Rarity Gil needed

to Augment

Materials needed

to Augment

Skillseeds

(Base)

Skillseeds

(Max)

Max Ability Level Orb Cost Ability

Prefix

3★ 200,000 Gil ★3 Jewels (x2)
Prismatic Jewel3 Icon Prismatic Jewel★3 (x1)
★4 Jewels (x2)
6 18 4 4 Orbs None
4★ 1,200,000 Gil ★4 Jewels (x2) 7 28 5 3 Orbs None
5★ N/A N/A 8 40 10 3 Orbs None

Materials

A selection of materials can be bought from Daily Deals in the Item Shop. Each day the selection of available materials changes. (Rare encounters don't spawn after every fight, but every 1-5 fights instead)

Name Element Rarity Monster Name Item Shop Cost Farm Encounters/Wandering Boss
Icon Fiery Gem Fiery Gem★2 [FIRE]Fire 2★ Red Dragon 150 Icon Magicite Magicite Chapter 1, Silent Ruins
Icon Molten Core Molten Core★3 [FIRE]Fire 3★ Idol Head 250 Icon Magicite Magicite El Dorado
Icon Shadowy Wing Shadowy Wing★3 [FIRE]Fire 3★ Shadow Dragon 250 Icon Magicite Magicite Chapter 3 Part 1
Icon Adaman Shell Adaman Shell★2 [WATER]Water 2★ Adamantoise 150 Icon Magicite Magicite Chapter 1, Silent Ruins
Icon Serrated Scythe Serrated Scythe★2 [WATER]Water 2★ Killer Mantis 150 Icon Magicite Magicite Chapter 2, El Dorado(rare)
Icon Beast Horn Beast Horn★3 [WATER]Water 3★ Behemoth 250 Icon Magicite Magicite Chapter 3 Part 1
Icon Verdant Claw Verdant Claw★2 [WIND]Wind 2★ Treant 150 Icon Magicite Magicite Chapter 1, Silent Ruins
Icon Cursed Feather Cursed Feather★3 [WIND]Wind 3★ Cockatrice 250 Icon Magicite Magicite Chapter 1
Icon Wildbloom Wildbloom★3 [WIND]Wind 3★ Ochu ### Icon Magicite Magicite Multiplayer-Shop(limited)
Icon Blighted Feelers Blighted Feelers★2 [WIND]Wind 2★ Mindflayer 150 Icon Magicite Magicite Chapter 2, El Dorado(rare)
Icon Emet Stone Emet Stone★2 [EARTH]Earth 2★ Mighty Golem 150 Icon Magicite Magicite Silent Ruins
Icon Burning Stinger Burning Stinger★2 [EARTH]Earth 2★ Diremite 150 Icon Magicite Magicite Chapter 2, El Dorado(rare)
Icon Unliving Soul Unliving Soul★3 [EARTH]Earth 3★ Imperial Lich 250 Icon Magicite Magicite El Dorado - Master Arena

Infinite Arena (Event)

Miasmatic Lich
Dyadic Lich
Icon Growstar Growstar★4 (x1) [NONE]None 4★ Item Shop 1500 Icon Magicite Magicite
Icon Growstar Growstar★4 (x4) 5400 Icon Magicite Magicite
Icon Dark Pneuma Dark Pneuma★4(x1) [DARK]Dark 4★ Item Shop 400 Icon Magicite Magicite Pleiades Lagoon (Mondays)
Icon Fire Pneuma Fire Pneuma★4 (x1) [FIRE]Fire Pleiades Lagoon (Tuesdays)
Icon Water Pneuma Water Pneuma★4 (x1) [WATER]Water Pleiades Lagoon (Wednesdays)
Icon Light Pneuma Light Pneuma★4 (x1) [LIGHT]Light Pleiades Lagoon (Thursdays)
Icon Wind Pneuma Wind Pneuma★4 (x1) [WIND]Wind Pleiades Lagoon (Fridays)
Icon Earth Pneuma Earth Pneuma★4 (x1) [EARTH]Earth Pleiades Lagoon (Saturdays)
Light Shard [LIGHT]Light 2★ Hell Claw Chapter 4 part 1 - True Harmony/Gate of the Blessed

Pleiades Lagoon (Thursdays)

Confirmed
Light Fragment [LIGHT]Light 2★ Shadow Scout Chapter 4 part 1 - Shinegate

Pleiades Lagoon (Thursdays)

Source: [/www.reddit.com/user/KlawdStrife KlawdStrife] from Reddit

must confirm

Light Gem [LIGHT]Light 3★ Shadow Adept

Shadow Paladin

Chapter 4 part 1 - Path of the Earth 1

Chapter 4 Part 1 - Path of the Earth 3 Pleiades Lagoon (Thursdays)

Dark Shard [DARK]Dark 2★ Atmos Chapter 4 part 1 - Eternal Dark/Gate of the Cursed

Pleiades Lagoon (Mondays)

Dark Fragment [DARK]Dark 2★ Shadow Fencer Chapter 4 part 1 - Nighthaze Trials

Pleiades Lagoon (Mondays)

Dark Gem [DARK]Dark 3★ Shadow Adept (Ghost Orb)

Shadow Viking

Chapter 4 part 1 - Path of the Earth 2

Pleiades Lagoon (Mondays)

Light and Dark Materials

The Drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So Shadow Mage, Shadow Scout, Shadow Fencer, Shadow Warlock, Shadow Ranger and Shadow Fighter as "names" makes the dropped material a fragment, while Shadow Adept, Shadow Viking, Shadow Paladin, Shadow Hermit, Shadow Hunter and Shadow Knight as "names" makes the dropped material a gem. Now if the element of the fiend is [FIRE]Fire, [WATER]Water or [LIGHT]Light the element of the dropped material will be [LIGHT]Light; if the element of the fiend is [WIND]Wind, [EARTH]Earth or [DARK]Dark the element of the dropped material will be [DARK]Dark. That means that for example a Shadow Mage will drop a fragment, if it is a Shadow Mage (Water) it will be a Light Fragment, but if it is a Shadow Mage (Earth) it will be a Dark Fragment. This leads us to the following table with only the possible combinations which are available as possible fiends.

Notes:

  • I only was able to confirm the greater half of the announced fiends. This will be the one in normal style. If the style is italic I only predicted them because of the other confirmed drops, but I will confirm them all in future days.
  • The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs too is completely cleared because only then the fiends will be set as the bosses of this zone. There will be much more places where this fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in Pleiades Lagoon when the days element matches the fiends element. I am not sure if that only fits for [LIGHT]Light and [DARK]Dark or for all elements there, because I only got Shadows on the [LIGHT]Light and [DARK]Dark Islands.


[LIGHT]Light [DARK]Dark
[FIRE]Fire [WATER]Water [LIGHT]Light [WIND]Wind [EARTH]Earth [DARK]Dark
Shard 2★ Chapter IV: Doubt and Illusion, Part 1 Hell Claw Ranger True Harmony,
Gate of the Blessed
n/a n/a n/a n/a n/a
Atomos Mage n/a n/a n/a n/a Eternal Dark,
Gate of the Cursed
n/a
Fragment 2★ Chapter IV: Doubt and Illusion, Part 1 Shadow Mage Mage n/a Enlightened Triad n/a n/a Veiled Triad Sky Crystal Chamber
Shadow Scout Ranger Trials of Dawn Shinegate Light Crystal Chamber n/a n/a n/a
Shadow Fencer Warrior n/a n/a n/a Darkgate Nighthaze Trials Dark Crystal Chamber
Chapter IV: Doubt and Illusion, Part 2 Shadow Warlock Mage n/a Fighter's Boneyard 3 n/a n/a Fighter's Boneyard 1 Dark Cloister 2
Shadow Ranger Ranger n/a Mage's Indolence 1 n/a n/a Mage's Indolence 3 Deep Shadows
Shadow Fighter Warrior n/a Ranger's Wastes 3 n/a n/a Ranger's Wastes 1 Dark Cloister 1
Gem 3★ Chapter IV: Doubt and Illusion, Part 1 Shadow Adept Mage Hollow Orb n/a Path of the Earth 1 Ghost Orb n/a n/a
Shadow Viking Ranger n/a n/a n/a Spector Orb Void Orb Path of the Earth 2
Shadow Paladin Warrior Nullorb Demon Orb Path of the Earth 3 n/a n/a n/a
Chapter IV: Doubt and Illusion, Part 2 Shadow Hermit Mage Ranger's Last Step n/a Dark Cloister 2 Ranger's Wastes 2 n/a n/a
Shadow Hunter Ranger Fighter's Boneyard 2 n/a Deep Shadows Fighter's Last Stand n/a n/a
Shadow Knight Warrior Mage's Last Breath n/a Dark Cloister 1 Mage's Indolence 2 n/a n/a


Events

PuPu Attacks!

Cost and Effects

Card Rarity Gil needed

to Augment

Materials needed

to Augment

Skillseeds

(Base)

Skillseeds

(Max)

Max Ability Level Orb Cost Ability

Prefix

2★ 9,000 Gil Icon Mysterious Antenna Mysterious Antenna★2 (x2) 5 10 3 4 Orbs None
3★ 200,000 Gil Icon Mysterious Antenna Mysterious Antenna★2 (x4) 6 18 4 4 Orbs None
4★ N/A N/A 7 28 5 3 Orbs None

Materials

Name Element Rarity Monster Name Item Shop Cost
Icon Mysterious Antenna Mysterious Antenna★2 [PRISMATIC]Prismatic 2★ UFO 300 Magicite