Tag: Visual edit |
(Put my table for dark/light materials from the discussion page to the real apge) |
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Line 370: | Line 370: | ||
Pleiades Lagoon (Mondays) |
Pleiades Lagoon (Mondays) |
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+ | |||
+ | == Light and Dark Materials == |
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+ | |||
+ | The Drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So '''Shadow Mage''', '''Shadow Scout''', '''Shadow Fencer''', '''Shadow Warlock''', '''Shadow Ranger''' and '''Shadow Fighter''' as "names" makes the dropped material a fragment, while '''Shadow Adept''', '''Shadow Viking''', '''Shadow Paladin''', '''Shadow Hermit''', '''Shadow Hunter''' and '''Shadow Knight''' as "names" makes the dropped material a gem. Now if the element of the fiend is {{Orb|Fire}}Fire, {{Orb|Water}}Water or {{Orb|Light}}Light the element of the dropped material will be {{Orb|Light}}Light; if the element of the fiend is {{Orb|Wind}}Wind, {{Orb|Earth}}Earth or {{Orb|Dark}}Dark the element of the dropped material will be {{Orb|Dark}}Dark. That means that for example a '''Shadow Mage''' will drop a fragment, if it is a [[Shadow Mage (Water)]] it will be a [[Light Fragment]], but if it is a [[Shadow Mage (Earth)]] it will be a [[Dark Fragment]]. |
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+ | This leads us to the following table with only the possible combinations which are available as possible fiends. |
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+ | |||
+ | '''Notes:''' |
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+ | * I only was able to confirm the greater half of the announced fiends. This will be the one in normal style. If the style is ''italic'' I only predicted them because of the other confirmed drops, but I will confirm them all in future days. |
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+ | * The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs too is completely cleared because only then the fiends will be set as the bosses of this zone. There will be much more places where this fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in [[Pleiades Lagoon]] when the days element matches the fiends element. I am not sure if that only fits for {{Orb|Light}}Light and {{Orb|Dark}}Dark or for all elements there, because I only got Shadows on the {{Orb|Light}}Light and {{Orb|Dark}}Dark Islands. |
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+ | |||
+ | |||
+ | {| class="wikitable" style="text-align: center; border-collapse: solid; border-width: 2px 2px 2px 2px;" |
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+ | | rowspan="2" colspan="5" style="border-width: 2px 2px 2px 2px;"| |
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+ | | colspan="3" style="border-width: 2px 2px 1px 2px;"| {{Orb|Light}}Light |
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+ | | colspan="3" style="border-width: 2px 2px 1px 2px;"| {{Orb|Dark}}Dark |
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+ | |- |
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+ | | style="border-width: 1px 1px 2px 2px;"| {{Orb|Fire}}Fire |
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+ | | style="border-width: 1px 1px 2px 1px;"| {{Orb|Water}}Water |
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+ | | style="border-width: 1px 2px 2px 1px;"| {{Orb|Light}}Light |
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+ | | style="border-width: 1px 1px 2px 2px;"| {{Orb|Wind}}Wind |
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+ | | style="border-width: 1px 1px 2px 1px;"| {{Orb|Earth}}Earth |
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+ | | style="border-width: 1px 2px 2px 1px;"| {{Orb|Dark}}Dark |
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+ | |- |
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+ | | rowspan="2" style="border-width: 2px 1px 2px 2px;"| Shard |
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+ | | rowspan="2" style="border-width: 2px 1px 1px 1px;"| 2★ |
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+ | | rowspan="2" style="border-width: 2px 1px 1px 1px;"| Chapter IV: [[Doubt and Illusion, Part 1]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| [[Hell Claw]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| Ranger |
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+ | | style="border-width: 2px 1px 1px 2px;"| [[True Harmony]],<br>[[Gate of the Blessed]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 2px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 2px 1px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | style="border-width: 1px 1px 2px 1px;"| [[Atomos]] |
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+ | | style="border-width: 1px 1px 2px 1px;"| Mage |
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+ | | style="border-width: 1px 1px 2px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 2px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 2px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 2px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 2px 1px;"| [[Eternal Dark]],<br>[[Gate of the Cursed]] |
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+ | | style="border-width: 1px 2px 2px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | rowspan="6" style="border-width: 2px 1px 2px 2px;"| Fragment |
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+ | | rowspan="6" style="border-width: 2px 1px 1px 1px;"| 2★ |
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+ | | rowspan="3" style="border-width: 2px 1px 1px 1px;"| Chapter IV: [[Doubt and Illusion, Part 1]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| Shadow Mage |
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+ | | style="border-width: 2px 1px 1px 1px;"| Mage |
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+ | | style="border-width: 2px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 1px 1px 1px;"| [[Enlightened Triad]] |
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+ | | style="border-width: 2px 2px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 1px 1px 1px;"| [[Veiled Triad]] |
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+ | | style="border-width: 2px 2px 1px 1px;"| ''[[Sky Crystal Chamber]]'' |
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+ | |- |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Scout |
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+ | | style="border-width: 1px 1px 1px 1px;"| Ranger |
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+ | | style="border-width: 1px 1px 1px 2px;"| [[Trials of Dawn]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| [[Shinegate]] |
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+ | | style="border-width: 1px 2px 1px 1px;"| [[Light Crystal Chamber]] |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Fencer |
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+ | | style="border-width: 1px 1px 1px 1px;"| Warrior |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 2px;"| [[Darkgate]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| [[Nighthaze Trials]] |
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+ | | style="border-width: 1px 2px 1px 1px;"| [[Dark Crystal Chamber]] |
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+ | |- |
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+ | | rowspan="3" style="border-width: 1px 1px 2px 1px;"| Chapter IV: [[Doubt and Illusion, Part 2]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Warlock |
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+ | | style="border-width: 1px 1px 1px 1px;"| Mage |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| ''[[Fighter's Boneyard 3]]'' |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| ''[[Fighter's Boneyard 1]]'' |
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+ | | style="border-width: 1px 2px 1px 1px;"| [[Dark Cloister 2]] |
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+ | |- |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Ranger |
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+ | | style="border-width: 1px 1px 1px 1px;"| Ranger |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| [[Mage's Indolence 1]] |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| ''[[Mage's Indolence 3]]'' |
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+ | | style="border-width: 1px 2px 1px 1px;"| ''[[Deep Shadows]]'' |
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+ | |- |
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+ | | style="border-width: 1px 1px 2px 1px;"| Shadow Fighter |
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+ | | style="border-width: 1px 1px 2px 1px;"| Warrior |
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+ | | style="border-width: 1px 1px 2px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 2px 1px;"| [[Ranger's Wastes 3]] |
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+ | | style="border-width: 1px 2px 2px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 2px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 2px 1px;"| ''[[Ranger's Wastes 1]]'' |
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+ | | style="border-width: 1px 2px 2px 1px;"| ''[[Dark Cloister 1]]'' |
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+ | |- |
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+ | | rowspan="6" style="border-width: 2px 1px 2px 2px;"| Gem |
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+ | | rowspan="6" style="border-width: 2px 1px 1px 1px;"| 3★ |
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+ | | rowspan="3" style="border-width: 2px 1px 1px 1px;"| Chapter IV: [[Doubt and Illusion, Part 1]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| Shadow Adept |
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+ | | style="border-width: 2px 1px 1px 1px;"| Mage |
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+ | | style="border-width: 2px 1px 1px 2px;"| [[Hollow Orb]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 2px 1px 1px;"| [[Path of the Earth 1]] |
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+ | | style="border-width: 2px 1px 1px 2px;"| [[Ghost Orb]] |
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+ | | style="border-width: 2px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 2px 2px 1px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Viking |
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+ | | style="border-width: 1px 1px 1px 1px;"| Ranger |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 2px;"| [[Spector Orb]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| [[Void Orb]] |
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+ | | style="border-width: 1px 2px 1px 1px;"| [[Path of the Earth 2]] |
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+ | |- |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Paladin |
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+ | | style="border-width: 1px 1px 1px 1px;"| Warrior |
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+ | | style="border-width: 1px 1px 1px 2px;"| [[Nullorb]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| [[Demon Orb]] |
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+ | | style="border-width: 1px 2px 1px 1px;"| [[Path of the Earth 3]] |
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+ | | style="border-width: 1px 1px 1px 2px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | rowspan="3" style="border-width: 1px 1px 2px 1px;"| Chapter IV: [[Doubt and Illusion, Part 2]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Hermit |
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+ | | style="border-width: 1px 1px 1px 1px;"| Mage |
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+ | | style="border-width: 1px 1px 1px 2px;"| [[Ranger's Last Step]] |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| ''[[Dark Cloister 2]]'' |
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+ | | style="border-width: 1px 1px 1px 2px;"| ''[[Ranger's Wastes 2]]'' |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | style="border-width: 1px 1px 1px 1px;"| Shadow Hunter |
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+ | | style="border-width: 1px 1px 1px 1px;"| Ranger |
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+ | | style="border-width: 1px 1px 1px 2px;"| ''[[Fighter's Boneyard 2]]'' |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| ''[[Deep Shadows]]'' |
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+ | | style="border-width: 1px 1px 1px 2px;"| ''[[Fighter's Last Stand]]'' |
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+ | | style="border-width: 1px 1px 1px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 1px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | | style="border-width: 1px 1px 2px 1px;"| Shadow Knight |
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+ | | style="border-width: 1px 1px 2px 1px;"| Warrior |
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+ | | style="border-width: 1px 1px 2px 2px;"| ''[[Mage's Last Breath]]'' |
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+ | | style="border-width: 1px 1px 2px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 2px 1px;"| ''[[Dark Cloister 1]]'' |
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+ | | style="border-width: 1px 1px 2px 2px;"| ''[[Mage's Indolence 2]]'' |
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+ | | style="border-width: 1px 1px 2px 1px;"| <small>n/a</small> |
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+ | | style="border-width: 1px 2px 2px 1px;"| <small>n/a</small> |
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+ | |- |
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+ | |} |
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+ | |||
== Events == |
== Events == |
Revision as of 17:16, 24 March 2017
Card Augmentation allows a player to increase the rarity of Cards. This feature is unlocked after the completion of Chapter 1: Blank Slate.
Augmentation grants a number of bonuses including:
- increasing the Ability Card's max level
- increasing the Ability's max level
- increasing the number (and potency) of the card's skillseeds
- lowering the orb cost
Once a card has been augmented, if it is found without summoning, it will always appear in its augmented form. For example, Dust Soldier (Fire) is a 1★ Card found early in Chapter 1. Once it is augmented (using two Fiery Gems), it grows to 2★. Whenever a player obtains a new Dust Soldier (Fire) card, it will always be at 2★. Other than the materials and Gil needed, the process does not require the card to be maxed out.
Augmentation for Offensive and Support type cards differ slightly in the Materials required.
Fast Learner Cards (1+★, 2+★, 3+★) can not be augmented and are only available with the given rarity in the Ability Shop.
Cost and Effects
Offensive Abilities
Card Rarity | Gil needed
to Augment |
Materials needed
to Augment |
Skillseeds
(Base) |
Skillseeds
(Max) |
Max Ability Level | Orb Cost | Ability
Prefix |
---|---|---|---|---|---|---|---|
1★ | 3,000 Gil | Two 2★ Materials | 4 | 8 | 2 | Normal + 1 | Lesser |
2★ | 9,000 Gil | Five 2★/3★ Materials | 5 | 10 | 4 | Normal | Lesser |
3★ | 200,000 Gil | Growstar★4 (x2) | 6 | 18 | 6 | Normal | None |
4★ | N/A | Gigantuar Bulb★3 (x1) Pneumas (x3) ★3 Materials (x1) |
7 | 28 | 8 | Normal - 1 | None |
5★ | N/A | N/A | 8 | 56 | 10 | Normal -1 | None |
Support Abilities
Card Rarity | Gil needed
to Augment |
Materials needed
to Augment |
Skillseeds
(Base) |
Skillseeds
(Max) |
Max Ability Level | Orb Cost | Ability
Prefix |
---|---|---|---|---|---|---|---|
1★ | 3,000 Gil | Four 2★/3★ Materials | 4 | 8 | 2 | 3 Orbs | Lesser |
2★ | 9,000 Gil | Five 2★/3★ Materials | 5 | 10 | 3 | 3 Orbs | Lesser |
3★ | 200,000 Gil | Growstar★4 (x2) | 6 | 18 | 4 | 2 Orbs | None |
4★ | Gigantuar Bulb★3 (x2) Pneumas (x2) ★3 Material (x1) |
7 | 28 | 5 | 2 Orbs | None | |
5★ | N/A | N/A | 8 | 56 | 6 | 2 Orbs | None |
Sicarius Abilities
Card Rarity | Gil needed
to Augment |
Materials needed
to Augment |
Skillseeds
(Base) |
Skillseeds
(Max) |
Max Ability Level | Orb Cost | Ability
Prefix |
---|---|---|---|---|---|---|---|
3★ | 200,000 Gil | ★3 Jewels (x2) Prismatic Jewel★3 (x1) ★4 Jewels (x2) |
6 | 18 | 4 | 4 Orbs | None |
4★ | 1,200,000 Gil | ★4 Jewels (x2) | 7 | 28 | 5 | 3 Orbs | None |
5★ | N/A | N/A | 8 | 40 | 10 | 3 Orbs | None |
Materials
A selection of materials can be bought from Daily Deals in the Item Shop. Each day the selection of available materials changes. (Rare encounters don't spawn after every fight, but every 1-5 fights instead)
Name | Element | Rarity | Monster Name | Item Shop Cost | Farm Encounters/Wandering Boss | |
---|---|---|---|---|---|---|
Fiery Gem★2 | Fire | 2★ | Red Dragon | 150 Magicite | Chapter 1, Silent Ruins | |
Molten Core★3 | Fire | 3★ | Idol Head | 250 Magicite | El Dorado | |
Shadowy Wing★3 | Fire | 3★ | Shadow Dragon | 250 Magicite | Chapter 3 Part 1 | |
Adaman Shell★2 | Water | 2★ | Adamantoise | 150 Magicite | Chapter 1, Silent Ruins | |
Serrated Scythe★2 | Water | 2★ | Killer Mantis | 150 Magicite | Chapter 2, El Dorado(rare) | |
Beast Horn★3 | Water | 3★ | Behemoth | 250 Magicite | Chapter 3 Part 1 | |
Verdant Claw★2 | Wind | 2★ | Treant | 150 Magicite | Chapter 1, Silent Ruins | |
Cursed Feather★3 | Wind | 3★ | Cockatrice | 250 Magicite | Chapter 1 | |
Wildbloom★3 | Wind | 3★ | Ochu | ### Magicite | Multiplayer-Shop(limited) | |
Blighted Feelers★2 | Wind | 2★ | Mindflayer | 150 Magicite | Chapter 2, El Dorado(rare) | |
Emet Stone★2 | Earth | 2★ | Mighty Golem | 150 Magicite | Silent Ruins | |
Burning Stinger★2 | Earth | 2★ | Diremite | 150 Magicite | Chapter 2, El Dorado(rare) | |
Unliving Soul★3 | Earth | 3★ | Imperial Lich | 250 Magicite | El Dorado - Master Arena
Infinite Arena (Event) |
|
Miasmatic Lich | ||||||
Dyadic Lich | ||||||
Growstar★4 (x1) | None | 4★ | Item Shop | 1500 Magicite | ||
Growstar★4 (x4) | 5400 Magicite | |||||
Dark Pneuma★4(x1) | Dark | 4★ | Item Shop | 400 Magicite | Pleiades Lagoon (Mondays) | |
Fire Pneuma★4 (x1) | Fire | Pleiades Lagoon (Tuesdays) | ||||
Water Pneuma★4 (x1) | Water | Pleiades Lagoon (Wednesdays) | ||||
Light Pneuma★4 (x1) | Light | Pleiades Lagoon (Thursdays) | ||||
Wind Pneuma★4 (x1) | Wind | Pleiades Lagoon (Fridays) | ||||
Earth Pneuma★4 (x1) | Earth | Pleiades Lagoon (Saturdays) | ||||
Light Shard | Light | 2★ | Hell Claw | Chapter 4 part 1 - True Harmony/Gate of the Blessed
Pleiades Lagoon (Thursdays) |
Confirmed | |
Light Fragment | Light | 2★ | Shadow Scout | Chapter 4 part 1 - Shinegate
Pleiades Lagoon (Thursdays) |
Source: [/www.reddit.com/user/KlawdStrife KlawdStrife] from Reddit
must confirm | |
Light Gem | Light | 3★ | Shadow Adept
Shadow Paladin |
Chapter 4 part 1 - Path of the Earth 1
Chapter 4 Part 1 - Path of the Earth 3 Pleiades Lagoon (Thursdays) | ||
Dark Shard | Dark | 2★ | Atmos | Chapter 4 part 1 - Eternal Dark/Gate of the Cursed
Pleiades Lagoon (Mondays) | ||
Dark Fragment | Dark | 2★ | Shadow Fencer | Chapter 4 part 1 - Nighthaze Trials
Pleiades Lagoon (Mondays) | ||
Dark Gem | Dark | 3★ | Shadow Adept (Ghost Orb)
Shadow Viking |
Chapter 4 part 1 - Path of the Earth 2
Pleiades Lagoon (Mondays) |
Light and Dark Materials
The Drops for the Light and Dark Materials differ a bit from the usual way, where you only have one fiend of the same element which drops the material. Here in general we will have a set of fiends that drop different types of materials based on their "name" and the element of the material is based on the element of the fiend. There will be in sum 12 types of fiend-"names" crossed with the 6 elements, but not every combination exists as a fiend, so each "name" only belongs to 3 possible elements. So Shadow Mage, Shadow Scout, Shadow Fencer, Shadow Warlock, Shadow Ranger and Shadow Fighter as "names" makes the dropped material a fragment, while Shadow Adept, Shadow Viking, Shadow Paladin, Shadow Hermit, Shadow Hunter and Shadow Knight as "names" makes the dropped material a gem. Now if the element of the fiend is Fire, Water or Light the element of the dropped material will be Light; if the element of the fiend is Wind, Earth or Dark the element of the dropped material will be Dark. That means that for example a Shadow Mage will drop a fragment, if it is a Shadow Mage (Water) it will be a Light Fragment, but if it is a Shadow Mage (Earth) it will be a Dark Fragment. This leads us to the following table with only the possible combinations which are available as possible fiends.
Notes:
- I only was able to confirm the greater half of the announced fiends. This will be the one in normal style. If the style is italic I only predicted them because of the other confirmed drops, but I will confirm them all in future days.
- The announced zones are locations the associated fiend is marked as the boss of this zone. This only will happen if the chapter/region this zone belongs too is completely cleared because only then the fiends will be set as the bosses of this zone. There will be much more places where this fiends will appear, but these will be random encounters so nobody can predict them. Also you can meet the fiends in Pleiades Lagoon when the days element matches the fiends element. I am not sure if that only fits for Light and Dark or for all elements there, because I only got Shadows on the Light and Dark Islands.
Light | Dark | |||||||||
Fire | Water | Light | Wind | Earth | Dark | |||||
Shard | 2★ | Chapter IV: Doubt and Illusion, Part 1 | Hell Claw | Ranger | True Harmony, Gate of the Blessed |
n/a | n/a | n/a | n/a | n/a |
Atomos | Mage | n/a | n/a | n/a | n/a | Eternal Dark, Gate of the Cursed |
n/a | |||
Fragment | 2★ | Chapter IV: Doubt and Illusion, Part 1 | Shadow Mage | Mage | n/a | Enlightened Triad | n/a | n/a | Veiled Triad | Sky Crystal Chamber |
Shadow Scout | Ranger | Trials of Dawn | Shinegate | Light Crystal Chamber | n/a | n/a | n/a | |||
Shadow Fencer | Warrior | n/a | n/a | n/a | Darkgate | Nighthaze Trials | Dark Crystal Chamber | |||
Chapter IV: Doubt and Illusion, Part 2 | Shadow Warlock | Mage | n/a | Fighter's Boneyard 3 | n/a | n/a | Fighter's Boneyard 1 | Dark Cloister 2 | ||
Shadow Ranger | Ranger | n/a | Mage's Indolence 1 | n/a | n/a | Mage's Indolence 3 | Deep Shadows | |||
Shadow Fighter | Warrior | n/a | Ranger's Wastes 3 | n/a | n/a | Ranger's Wastes 1 | Dark Cloister 1 | |||
Gem | 3★ | Chapter IV: Doubt and Illusion, Part 1 | Shadow Adept | Mage | Hollow Orb | n/a | Path of the Earth 1 | Ghost Orb | n/a | n/a |
Shadow Viking | Ranger | n/a | n/a | n/a | Spector Orb | Void Orb | Path of the Earth 2 | |||
Shadow Paladin | Warrior | Nullorb | Demon Orb | Path of the Earth 3 | n/a | n/a | n/a | |||
Chapter IV: Doubt and Illusion, Part 2 | Shadow Hermit | Mage | Ranger's Last Step | n/a | Dark Cloister 2 | Ranger's Wastes 2 | n/a | n/a | ||
Shadow Hunter | Ranger | Fighter's Boneyard 2 | n/a | Deep Shadows | Fighter's Last Stand | n/a | n/a | |||
Shadow Knight | Warrior | Mage's Last Breath | n/a | Dark Cloister 1 | Mage's Indolence 2 | n/a | n/a |
Events
PuPu Attacks!
Cost and Effects
Card Rarity | Gil needed
to Augment |
Materials needed
to Augment |
Skillseeds
(Base) |
Skillseeds
(Max) |
Max Ability Level | Orb Cost | Ability
Prefix |
---|---|---|---|---|---|---|---|
2★ | 9,000 Gil | Mysterious Antenna★2 (x2) | 5 | 10 | 3 | 4 Orbs | None |
3★ | 200,000 Gil | Mysterious Antenna★2 (x4) | 6 | 18 | 4 | 4 Orbs | None |
4★ | N/A | N/A | 7 | 28 | 5 | 3 Orbs | None |
Materials
Name | Element | Rarity | Monster Name | Item Shop Cost |
---|---|---|---|---|
Mysterious Antenna★2 | Prismatic | 2★ | UFO | 300 Magicite |