
“ | Walker of the Wheel, captive to the maelstrom of hope and despair! Unleash the power of the chaos within you! | „ |
~ Meia, during her summoning. |
The Sicarius Chaos, Walker of the Wheel is the 17th permanent Sicarius appearing in Mobius Final Fantasy. He first appeared on November 22, 2018, as a ★4 or ★5 challenge for advanced players.
As a "3rd Gen" Sicarius, Chaos has no ★1 - ★3 difficulties, so he is only available while Chaos is featured as the advanced adversary of the week.
Special elements[]
Chaos is an elementally sensitive Sicarius. He is surrounded by four swords, each with a different elemental boost, and uses them to absorb and release attacks!
- Chaos shows up with four Elemental Counters,
Fire Count,
Water Count,
Wind Count, and
Earth Count -- each initially set with a count of 3.
- Each time a player attacks Chaos with an elemental attack or ability, the corresponding boon will go up by 1.
- Chaos will counter-attack each player with an elemental attack of the same element that player primarily used. The higher the count, the stronger the attack. Each such attack reduces his count for that element by 1.
- If players break Chaos or equip a "Chaos Lieutenant" card, one counter will go away, and will not come back. Each time one goes out, that sword will stop glowing and Chaos will not cast any further counter-attacks of that element.
- Breaking his
Fire Count or equipping Archkraken also removes his
Immune to Debarrier
- Breaking his
Water Count or equipping Archmarilith also removes his
Immune to Curse
- Breaking his
Wind Count or equipping Archlich also removes his
Immune to Stun
- Breaking his
Earth Count or equipping Archtiamat also removes his
Immune to Slow
- Breaking his
- If a counter reaches at least 7 (?), Chaos will unleash a powerful area attack Chaos Blade that uses all of the count in one element. Like a break, that element is "spent" and will not return.
- If the totals across all elements are high enough, he'll hit with Hurricane, which uses up all of his counts.
Chaos - Quest ★★★★[]
Chaos, Walker of the Wheel |
|
![]() |
|
Regions | Multiplayer: Ring of Braves |
Elements | ![]() |
Sicarius Type | ![]() |
Difficulty | ★★★★ |
Notes | A Sicarius Superior whose sword attacks grow stronger with elemental attacks. Breaking him will seal the elements in the order of fire, water, wind, and earth. Equipping Chaos Lieutenant cards will also seal the opposing element. ![]() ![]() ![]() ![]() Also has ![]() |
Warning | Chaos's blade becomes enhanced when Chaos is struck with fire, water, wind, or earth attacks. Break Chaos to seal its blade's powers in the order of fire, water, wind, and earth. |
Battle 1 | ![]() ![]() ![]() |
Maximum Drops | ![]() ![]() ![]() ![]() (doubles with stamina or hosting) |
Chaos, Walker of the Wheel is a ★4 difficulty quest available while Chaos features in the Ring of Braves. Battling Chaos costs 30 Multiplayer stamina, with a skillseed multiplier of 5. Players have 40 minutes to defeat him.
As first action, Chaos's Guardians gain Immune to ailments for 99 turns.
Chaos X - Quest ★★★★★[]
Chaos, Walker of the Wheel X |
|
![]() |
|
Regions | Multiplayer: Ring of Braves |
Elements | ![]() |
Sicarius Type | ![]() |
Difficulty | ★★★★★ |
Notes | A Sicarius Superior whose sword attacks grow stronger with elemental attacks. Breaking him will seal the elements in the order of fire, water, wind, and earth. Equipping Chaos Lieutenant cards will also seal the opposing element. ![]() ![]() ![]() ![]() Also has ![]() ![]() ![]() |
Warning | Chaos's blade becomes enhanced when Chaos is struck with fire, water, wind, or earth attacks. Break Chaos to seal its blade's powers in the order of fire, water, wind, and earth. |
Battle 1 | ![]() ![]() ![]() |
Maximum Drops | ![]() ![]() ![]() ![]() ![]() (doubles with stamina or hosting) |
Chaos, Walker of the Wheel X is a ★5 difficulty quest available while Chaos features in the Ring of Braves. Battling Chaos costs 45 Multiplayer stamina, with a skillseed multiplier of 6. Players have 40 minutes to defeat him.
As first action, Chaos's Guardians gain Immune to ailments for 99 turns.
While alive, the Guardians get 1 action and Chaos gets 2 actions per turn, plus his counter-attacks. When alone, Chaos gets 3 actions per turn plus his counter-attacks. Players get 2 actions per turn.
At the end of battle, Chaos will gain
Releases[]
Start Date | End Date |
---|---|
8-Mar-2018 | 15-Mar-2018 |
Chaos's Abilities[]
Name | Target | Effect |
---|---|---|
Attack | single | ![]() |
Aeroga | Area | ![]() |
Aeroja | Area | ![]() |
Burning Heat | single | ![]() |
Forbidden Blizzard | single | ![]() |
Dragon Claw | single | ![]() |
Churning Earth | single | ![]() |
Chaos Blade: Fire | single | ![]() |
Chaos Blade: Water | single | ![]() |
Chaos Blade: Wind | single | ![]() |
Chaos Blade: Earth | single | ![]() |
The flames have been quenched! | Chaos | ![]() ![]() |
The waters have dried up! | Chaos | ![]() ![]() |
The winds have gone calm! | Chaos | ![]() ![]() |
The earth no longer trembles! | Chaos | ![]() ![]() |
Hurricane | area | Ultimate attack with 1x elemental count left |
Twin Hurricane | area | Ultimate attack with 2x elemental count left |
Hurricane Triad | area | Ultimate attack with 3x elemental counts left |
Primal Hurricane | area | Ultimate attack with 4x elemental counts left, usually fatal |
Guardian A's Abilities[]
Name | Target | Effect |
---|---|---|
Ailment Immunity | Self | pre-action: ![]() |
Slow | single | inflicts ![]() |
Guardian B's Abilities[]
Name | Target | Effect |
---|---|---|
Ailment Immunity | Self | pre-action: ![]() |
Wall | enemies | casts ![]() |
The Guardians do not have to be defeated to complete the Quest, however the rewards will be less, and Chaos's Soul will not drop unless both Guardians are killed.
Reference[]
original news page via Archive.org