“ | Upon touching the rune, the Warrior arrives in a boundless sea of sand that spreads in all directions.
After overcoming numerous trials such as desert ruins and an arena where heroes gather, the young man comes face to face with the next prophecy. |
„ |
~ Calendar Description |
Hope and Prophecy is the second Region that the Warrior of Light visits during the storyline of Mobius Final Fantasy. It takes place in the The Ishtar Desert. It can be accessed from the World Map following the completion of Castle Cornelia in Chapter 1: Blank Slate.
A Hard Mode version of Chapter II: Hope and Prophecy was available from May 23, 2017 to Dec 17, 2018. The story and events remained the same; however, the enemies and battles were strengthened for added challenge. Additionally, Cactuars, Metal Cactuars, and Crystal Gigantuars had a chance of appearing in battle as rare fiends.
For information about the plot or storyline of Chapter 2, see: Story
Region Map[]
“ | The Ishtar Desert It was once believed that the goddesses whose temples are scattered across these scorching sands would grant great boons to those who proved themselves in battle. This legend, and the bloodshed caused by it, gave this region another name: "Crownforge." |
„ |
~ World Map description |
This desert region has many branching paths and no clear direction, including paths that are never unlocked, forcing you to go around them. The four temples are roughly based on the four starting elements, and you will find fiends concentrated around those elements in those areas.
In the later part of the region and story, you will step into your first Arena. In this location, the rules are a bit different: instead of paying a Stamina cost for each area, you will pay an overall "entry fee". All arena battles up to the top from here cost 0 stamina. You will always start at the bottom as Entry 1, and work your way through the tree in a single-elimination run-off. Finish to the top (Final Battle) and the entire arena resets for the next contest. Run the arena as many times as you like!
The region has 68 Locations, including the 15 in the Arena, only 4 of which you actually touch. (The other 11 are marked as complete when you win the contest). There are 18 Treasure chests.
The region sports 12 Normal Fiends, 4 Sub-Boss Fiends, 3 Wandering Bosses, and 4 Bosses only found in the Arena.
Areas[]
Name | Stamina Cost | Battles | First Time Reward | Notes |
---|---|---|---|---|
Ishtar Desert | 5 | 3 | Starting Point Teleportation Point | |
Dune of Victory | 5 | 3 | ||
Hermit's Grotto | 5 | 3 | Teleportation Point | |
Oasis of Haze | 6 | 3 | Gil x7000 | Teleportation Point |
Forgotten Causeway | 6 | 4 | ||
Ruins of Murkath | 6 | 3 | Teleportation Point | |
Ascetic's Maze | 5 | 3 | ||
Supplicant's Way | 5 | 3 | ||
N. Tavria Keep | 5 | 3 | Teleportation Point | |
S. Tavria Keep | 5 | 4 | Teleportation Point | |
Nomad's Maze | 6 | 3 | ||
Penitent Path | 5 | 3 | Teleportation Point | |
Buried Well | 6 | 3 | ||
Blazing Road | 5 | 3 | ||
Path of Bones | 5 | 3 | ||
Receding Sands | 6 | 3 | ||
Galuf's Hill | 5 | 3 | Gil x3000 | |
Beseecher's Wilds | 6 | 3 | Teleportation Point | |
Temple Fringe | 6 | 3 | Gil x10,000 or | Teleportation Point |
Fringe 1Lv | 8 | 5 | ||
Fringe 2Lv | 9 | 6 | Key Item: Key of Eurybia | Boss: Mindlasher |
Bandit Pass | 6 | 3 | Locked: Need Key of Eurybia | |
Inner Temple | 6 | 3 | Gil x10,000 | Teleportation Point |
Inner 1Lv | 8 | 4 | ||
Inner 2Lv | 9 | 5 | ||
Inner 3Lv | 9 | 5 | Key Item: Key of Themis | Boss: Killer Mantis |
Windswept Flats | 6 | 4 | Teleportation Point | |
Dolorous Dunes | 6 | 3 | Locked: Need Key of Themis | |
Sand Worm Hill | 6 | 3 | Teleportation Point | |
Rumination Road | 6 | 3 | ||
Sand Worm Tunnel | 6 | 3 | Teleportation Point | |
Oracle's Way | 6 | 3 | ||
Temple Sanctum | 6 | 3 | Gil x10,000 or | Teleportation Point |
Sanctum 1Lv | 9 | 5 | ||
Sanctum 2Lv | 9 | 6 | Key Item: Key of Metis | Boss: Diremite |
Oasis of Storms | 5 | 3 | Cactuar ★2 | Teleportation Point |
Stygian Ruins | 5 | 3 | Locked: Need Key of Metis | |
Doomsand Flats | 5 | 3 | ||
Caravan Road | 5 | 3 | ||
Caravaneer Campsite | 6 | 3 | ||
Oasis of Cyclones | 6 | 3 | Cactuar ★2 or | Teleportation Point |
Arena Entrance (One Time) | 6 | 3 | Teleportation Point | |
Arena (One Time) | 8 | 1 x Three | Key Item: Key of Clymene | Arena is made up of 15 Nodes, and is accessed through Entry 1. Wol will always be Entry 1. Only Matchup 1, Semifinal Match 1 and the Finals can be reached. |
Riverview Hillock | 7 | 3 | ||
Titan's Footprint | 6 | 3 | ||
Dry Lake | 7 | 3 | Gil x3000 | |
Burial Shore | 6 | 3 | ||
Seeker's Ravine | 7 | 3 | ||
Desert Runic Temple | 6 | 3 | Metal Cactuar ★2 or | Teleportation Point |
Runic 1Lv | 10 (9) | 3 (4) | Locked: Use Key of Eurybia | |
Runic 2Lv | 10 (9) | 4 (5) | Locked: Use Key of Themis | |
Runic 3Lv | 11 (10) | 4 (5) | Locked: Use Key of Metis | |
Runic 4Lv | 11 (10) | 4 (5) | Key Item: Crystal Key | Locked: Use Key of Clymene |
Intercrystal | 11 (10) | 4 (5) | Locked: Use Crystal Key | |
Cape Crown | 6 | 3 | ||
Exodus Gorge | 6 | 3 | ||
Teleport Stone Shrine | 6 | 3 | Crystal x2 | Teleportation Point |
Epilogue[]
These areas can only be accessed following the completion of Teleport Stone Shrine.
Name | Stamina Cost | Battles | First Time Reward | Notes | |
---|---|---|---|---|---|
Arena Entrance | 6 | 3 | Teleportation Point | ||
Arena | 12 | 1 x Three | Ability Ticket x2 | Other Reward: Gil x100 | Arena is made up of 15 Nodes, and is accessed through Entry 1. Wol will always be Entry 1. Only Matchup 1, Semifinal Match 1 and the Finals can be reached. Completing all 3 Difficulties clears all 15 Nodes. |
24 | 1 x Three | Ability Ticket x4 | Other Reward: Gil x500 | ||
36 | 1 x Three | Ability Ticket x6 Crystal x2 |
Other Reward: Gil x1000 | ||
Drysand Pit | 14 | 5 | Elixir x1 | ||
Inner 4Lv | 14 | 5 | Ability Ticket x3 | ||
Sinner's Hovel | 20 | 4 | Ability Ticket x3 | ||
Hidden Path | 15 | 4 | |||
Secret Path | 16 | 4 | |||
Sinking Tombs | 14 | 4 | Summon Ticket Crystal x2 |
||
Upper Grotto | 14 | 5 | |||
Lower Grotto | 14 | 5 | Crystal x1 |
Achievements & Rewards[]
Icon | Details | Reward |
---|---|---|
Chapter Two Cleared! Chapter Two: Hope and Prophecy |
Summon Ticket | |
Chapter Two Complete! Conquer all areas in Chapter Two: Hope and Prophecy |
Crystal |
Fiends[]
Normal Fiends[]
- Dust Soldier (Earth)
- Grudge Fighter (Earth)
- Dust Warrior (Earth)
- Grudge Knight (Earth)
- Dust Ripper (Water)
- Grudge Ranger (Water)
- Dust Hunter (Water)
- Grudge Assassin (Water)
- Dust Mage (Wind)
- Grudge Shaman (Wind)
- Dust Sorcerer (Wind)
- Grudge Wizard (Wind)
- Fire Wisp
- Ice Wisp
- Wind Wisp
- Earth Wisp
- Fire Essence
- Ice Essence
- Wind Essence
- Earth Essence