Credits: Score calculations and other mechanics by Celaeris
All damage modifiers are multiplicative.
Status | Damage | Affects |
---|---|---|
Critical | 150% | Everything
|
Weakness | 200% | Target's weak element during Break
Fire <-> Water Wind <-> Earth Light <-> Dark |
130% | without Break | |
Resist | -20% | Target's element (driving 1-3 Orbs) see Resist |
-35% | Target's element (driving 4-5 Orbs) | |
-50% | Target's element (driving 6+ Orbs)
Maximum |Resist is 70% | |
(Absorb) | -100% | Target's element (elementals) |
Barrier | 66.7% | Reduce all incoming damage by 1/3. |
Debarrier | 150% | Everything |
Faith | 150% | Abilities of your job |
Curse | 50%? | Abilities of your job? |
Brave | 200% | Attacks + Ultimates |
Debrave | 150% | Attacks + Ultimates |
Pupu's En-<element> | 100% | Attacks gain <element> |
Pupu's Enhanced <element> | 150% | Everything of <element> |
Weaken | 130% | Target's weak element (in addition to Weakness bonus) |
Break | 200% | Everything, plus defense is set to zero |
Unguard | 100% | Defense becomes zero |
Formula[]
3200 (Base) * 2 (Break) * 2 (Weakness) * 1.5 (PuPu) * 1.5 (Faith) * 1.5 (Critical) = 43200.[1]