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| Smash Bomb || medium damage<br>{{ailment|Stun}} x4, {{ailment|unguard}} 3 turns |
| Smash Bomb || medium damage<br>{{ailment|Stun}} x4, {{ailment|unguard}} 3 turns |
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− | | Shift Resist: Earth || change elemental affinity to {{orb| |
+ | | Shift Resist: Earth || change elemental affinity to {{orb|earth}} Earth. |
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− | | Shift Resist: Wind || change elemental affinity back to {{orb| |
+ | | Shift Resist: Wind || change elemental affinity back to {{orb|wind}} Wind. |
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Revision as of 06:27, 12 January 2018
Guard Scorpion Mk.I |
|
Regions | |
Elements | |
Enemy Size | Large |
Drops | Guard Scorpion Mk.I (Card) |
“ | A battle machine specifically created to defend mako reactors. | „ |
~ In-Game Description |
Guard Scorpion Mk.I is a boss fiend in Mobius Final Fantasy. It appears as the main enemy in the first Mako Reactors of Eclipse Contact.
The Scorpion starts as a Wind-based fiend, with its tail laser up. After a shot or two from the laser, it will drop and switch to guns (normal attacks). Once broken, it will usually switch to Earth and bring the tail back up again. The Scorpion also has a shortened Break time, so strong hits need to go in fast.
In the second appearance of Eclipse Contact (Jan 2018), the new Back Streets area features a Fire-based version.
Skillset
Name | Description |
---|---|
Search Scope | tail up, for Tail Laser
medium Light damage |
Tail Laser | |
Safety on | tail down, for normal attacks |
Attack | normal attack |
Machine Cannon | normal attack |
Smash Bomb | medium damage Stun x4, unguard 3 turns |
Shift Resist: Earth | change elemental affinity to Earth. |
Shift Resist: Wind | change elemental affinity back to Wind. |