Mobius Final Fantasy Wiki
m (orb fix)
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|element = Wind
 
|element = Wind
 
|region = [[Mako Reactor 1]]
 
|region = [[Mako Reactor 1]]
|orbs= {{Orb|Wind}} {{orb|Earth}}
+
|orbs= {{Orb|Wind}} {{orb|Fire}}
 
|type = Mage
 
|type = Mage
 
|size = Large
 
|size = Large
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| Smash Bomb || medium damage<br>{{ailment|Stun}} x4, {{ailment|unguard}} 3 turns
 
| Smash Bomb || medium damage<br>{{ailment|Stun}} x4, {{ailment|unguard}} 3 turns
 
|-
 
|-
| Shift Resist: Earth || change elemental affinity to {{orb|earth}} Earth.
+
| Shift Resist: Fire || change elemental affinity to {{orb|fire}} Fire.
 
|-
 
|-
 
| Shift Resist: Wind || change elemental affinity back to {{orb|wind}} Wind.
 
| Shift Resist: Wind || change elemental affinity back to {{orb|wind}} Wind.

Revision as of 05:02, 19 January 2018

Guard Scorpion Mk.I
Guard Scorpion I fight
Regions

Mako Reactor 1

Elements [WIND] [FIRE]
Enemy Size Large
Drops Guard Scorpion Mk.I (Card)
A battle machine specifically created to defend mako reactors.
~ In-Game Description

Guard Scorpion Mk.I is a boss fiend in Mobius Final Fantasy. It appears as the main enemy in the first Mako Reactors of Eclipse Contact.

The Scorpion starts as a [WIND] Wind-based fiend, with its tail laser up. After a shot or two from the laser, it will drop and switch to guns (normal attacks). Once broken, it will usually switch to [EARTH] Earth and bring the tail back up again. The Scorpion also has a shortened Break time, so strong hits need to go in fast.

In the second appearance of Eclipse Contact (Jan 2018), the new Back Streets area features a Fire-based version.

Skillset

Name Description
Search Scope tail up, for Tail Laser

medium Light damage

Tail Laser
Safety on tail down, for normal attacks
Attack normal attack
Machine Cannon normal attack
Smash Bomb medium damage
Stun (effect) Stun x4, Unguard (effect) unguard 3 turns
Shift Resist: Fire change elemental affinity to [FIRE] Fire.
Shift Resist: Wind change elemental affinity back to [WIND] Wind.

Event Regions