Mobius Final Fantasy Wiki
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yellow = {
 
yellow = {
 
['HP Up'] = "Increases HP by %s.",
 
['HP Up'] = "Increases HP by %s.",
 
['HP'] = "Increases HP by %s.",
 
['Break Power Up'] = "Increases Break Power by %s.",
 
['Break Power Up'] = "Increases Break Power by %s.",
 
['Attack Up'] = "Increases Attack by %s.",
 
['Attack Up'] = "Increases Attack by %s.",
 
['Magic Up'] = "Increases Magic by %s.",
 
['Magic Up'] = "Increases Magic by %s.",
['Piercing Break'] = "Increases Damage to red Break Gauges by %s.",
 
 
['Base Attributes'] = "Increases HP, Attack, Break Power, and Magic by %s.",
 
['Base Attributes'] = "Increases HP, Attack, Break Power, and Magic by %s.",
  +
['Crit Chance'] = "Increases Crit Chance by %s.",
  +
['Speed'] = "Increases Speed (actions/turn) by %s.",
  +
['Deck Level Up'] = "Raises your deck level by %s.",
  +
['Overpower'] = "Attack, Magic and Break Power increased up to %s based on your job level.",
 
},
 
},
 
green = {
 
green = {
Line 31: Line 35:
 
['Avert Magic Down'] = "Increases resistance to Magic-lowering abilities by %s.",
 
['Avert Magic Down'] = "Increases resistance to Magic-lowering abilities by %s.",
 
['Attuned Chain'] = "Using abilities of the same element in succession raises damage by %s.",
 
['Attuned Chain'] = "Using abilities of the same element in succession raises damage by %s.",
  +
['Ability Chain'] = "Using abilities in succession raises damage by %s.",
 
['Improved Criticals'] = "Increases critical strike damage by %s.",
 
['Improved Criticals'] = "Increases critical strike damage by %s.",
 
['Exploit Weakness'] = "Increases damage by %s when using weakness element.",
 
['Exploit Weakness'] = "Increases damage by %s when using weakness element.",
 
['Painful Break'] = "Increases damage dealt during Break by %s.",
 
['Painful Break'] = "Increases damage dealt during Break by %s.",
  +
['Sleep Resistance'] = "Increases resistance to Sleep by %s.",
  +
['Heal Drive: Fire'] = "Fire Element Drives restore %s HP.",
  +
['Heal Drive: Water'] = "Water Element Drives restore %s HP.",
  +
['Heal Drive: Wind'] = "Wind Element Drives restore %s HP.",
  +
['Heal Drive: Earth'] = "Earth Element Drives restore %s HP.",
  +
['Heal Drive: Light'] = "Light Element Drives restore %s HP.",
  +
['Heal Drive: Dark'] = "Dark Element Drives restore %s HP.",
  +
['Element Call: Fire'] = "Fire damage received during fire Element Drives creates orbs.",
  +
['Element Call: Water'] = "Water damage received during water Element Drives creates orbs.",
  +
['Element Call: Wind'] = "Wind damage received during wind Element Drives creates orbs.",
  +
['Element Call: Earth'] = "Earth damage received during earth Element Drives creates orbs.",
  +
['Element Call: Light'] = "Light damage received during light Element Drives creates orbs.",
  +
['Element Call: Dark'] = "Dark damage received during dark Element Drives creates orbs.",
  +
['Element Call Bis'] = "Resisted attacks create %s orb(s).",
  +
['Element Call Bis: Fire'] = "Resisted attacks create %s fire orb(s).",
  +
['Element Call Bis: Water'] = "Resisted attacks create %s water orb(s).",
  +
['Element Call Bis: Wind'] = "Resisted attacks create %s wind orb(s).",
  +
['Element Call Bis: Earth'] = "Resisted attacks create %s earth orb(s).",
  +
['Element Call Bis: Light'] = "Resisted attacks create %s light orb(s).",
  +
['Element Call Bis: Dark'] = "Resisted attacks create %s dark orb(s).",
 
},
 
},
 
blue = {
 
blue = {
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['Guard Scorpion Manual'] = "Raises drop rate of Guard Scorpion cards by 200.",
 
['Guard Scorpion Manual'] = "Raises drop rate of Guard Scorpion cards by 200.",
 
['Improved Extra Skill Unlock'] = "Slightly improves the chance to unlock extra skills.",
 
['Improved Extra Skill Unlock'] = "Slightly improves the chance to unlock extra skills.",
['Crystal Seeker'] = "Ever so slightly raises the chance to obtain crystals as drops.",
+
['Crystal Seeker'] = "Raises the chance to obtain crystals as drops.",
 
['Job Change Recast'] = "Lowers your Job Change recast by %s turns.",
 
['Job Change Recast'] = "Lowers your Job Change recast by %s turns.",
 
['Kill & Draw'] = "Defeating an enemy draws %s element orb(s)",
 
['Kill & Draw'] = "Defeating an enemy draws %s element orb(s)",
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['Earth Element Starter'] = "Start battle with %s earth orb(s) drawn.",
 
['Earth Element Starter'] = "Start battle with %s earth orb(s) drawn.",
 
['Light Element Starter'] = "Start battle with %s light orb(s) drawn.",
 
['Light Element Starter'] = "Start battle with %s light orb(s) drawn.",
  +
['Dark Element Starter'] = "Start battle with %s dark orb(s) drawn.",
 
['Life Element Starter'] = "Start battle with %s life orb(s) drawn.",
 
['Life Element Starter'] = "Start battle with %s life orb(s) drawn.",
 
['Prismatic Element Starter'] = "Start battle with %s prismatic orb(s) drawn.",
 
['Prismatic Element Starter'] = "Start battle with %s prismatic orb(s) drawn.",
Line 91: Line 117:
 
['Stun Starter'] = "Gives you a chance to enter battle with enemies inflicted with Stun.",
 
['Stun Starter'] = "Gives you a chance to enter battle with enemies inflicted with Stun.",
 
['Wall Starter'] = "Gives you a chance to enter battle able to nullify a certain amount of damage.",
 
['Wall Starter'] = "Gives you a chance to enter battle able to nullify a certain amount of damage.",
  +
['Ultimate Charge: Abilities'] = "Increases the amount of Ultimate gauge charged when using abilities.",
 
['Auto-Charge Ultimate'] = "Charges the Ultimate gauge by %s every turn.",
 
['Auto-Charge Ultimate'] = "Charges the Ultimate gauge by %s every turn.",
 
['Counterattack'] = "Reflects %s of damage received to the attacker.",
 
['Counterattack'] = "Reflects %s of damage received to the attacker.",
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['Cleanse Waters'] = "Removes the effects of Chaos's torrental powers at the start of battle.",
 
['Cleanse Waters'] = "Removes the effects of Chaos's torrental powers at the start of battle.",
 
['Cleanse Winds'] = "Removes the effects of Chaos's turbulent powers at the start of battle.",
 
['Cleanse Winds'] = "Removes the effects of Chaos's turbulent powers at the start of battle.",
  +
['Bygone Summer Days'] = "Multiplayer: decrease the HP of Melon Bombs in proportion to the number of party members with the card equipped.",
  +
['Prismatic Element Generator'] = "Start turn with %s prismatic orbs drawn.",
  +
['Warrior Lore'] = "Applies Magic bonuses to warrior abilities.",
  +
['Mage Lore'] = "Applies Magic bonuses to mage abilities.",
  +
['Ranger Lore'] = "Applies Magic bonuses to ranger abilities.",
  +
['Monk Lore'] = "Applies Magic bonuses to monk abilities.",
  +
['Element Generator'] = "Start turn with %s orb(s) drawn.",
  +
['Piercing Break'] = "Increases Damage to red Break gauges by %s.",
  +
['Flash Break'] = "Break Power increased by %s against enemies with full Break gauges.",
  +
['Reunion'] = "Restore a used orb as prismatic orb %s of the time.",
  +
['Ravage'] = "Increases damage of cone and area attacks by %s.",
  +
['Risk Taker'] = "Attack, Magic, and Break Power increase as your HP decreases.",
  +
['Skilled Duelist'] = "Increases all attributes (HP, Attack, Magic, Break Power) by %s when facing an enemy one-on-one.",
  +
['Cross-Counter'] = "Increases damage and Break power the more enemies have previously acted immediately before your attack.",
  +
['Elemental Break'] = "Increases number of orbs drawn during Breaks by %s.",
  +
['Armor Break'] = "Ability to turn Break gauge red increased by %s.",
  +
['Quick Break'] = "Completely depletes an enemy's Break gauge if it is below %s.",
  +
['High Roller'] = "Increases Break Power in relation to the number of actions remaining.",
  +
['Counterresist'] = "Damage from an enemy adds resistance to that element for one turn.",
  +
['Counter-limit'] = "Damage from an enemy increases the Ultimate gauge by %s.",
  +
['Steelguard'] = "Increases Defense by %s until end of turn every time you receive damage.",
  +
['Ability Salvo'] = "The more times you use abilities in a row, the greater the attack power, Magic, and Break power of your next attack.",
  +
['Furious Salvo'] = "Increases the next attack's Attack and Break Power the more times Attack is used consecutively.",
  +
['Imbue: Boost'] = "Break Power is increased while your weapon is imbued.",
  +
['Seed Stealer'] = "Additional skillseeds of random types will be earned upon victory.",
  +
['Mental Acuity'] = "When a monk-type job using non-monk abilities, grants a percentage bonus to damage and Break power.",
  +
['Elemental Amplification'] = "Increases the chance of drawing the element used by this ability.",
  +
['Medic'] = "Regenerates %s% of HP with every action.",
 
},
 
},
 
red = {
 
red = {
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['Shield: Sicarius Machina'] = "Reduces damage taken from Sicarius Machina-type enemies by %s.",
 
['Shield: Sicarius Machina'] = "Reduces damage taken from Sicarius Machina-type enemies by %s.",
 
['Shield: Sicarius Medeis'] = "Reduces damage taken from Sicarius Medeis-type enemies by %s.",
 
['Shield: Sicarius Medeis'] = "Reduces damage taken from Sicarius Medeis-type enemies by %s.",
  +
['Shield: Sicarius Superior'] = "Reduces damage taken from Sicarius Superior-type enemies by %s.",
 
['Starting Actions Up'] = "Increases the number of actions at the start of multiplayer battles by %s.",
 
['Starting Actions Up'] = "Increases the number of actions at the start of multiplayer battles by %s.",
 
},
 
},

Latest revision as of 06:57, 27 June 2020


return {
	yellow = {
		['HP Up'] = "Increases HP by %s.",
		['HP'] = "Increases HP by %s.",
		['Break Power Up'] = "Increases Break Power by %s.",
		['Attack Up'] = "Increases Attack by %s.",
		['Magic Up'] = "Increases Magic by %s.",
		['Base Attributes'] = "Increases HP, Attack, Break Power, and Magic by %s.",
		['Crit Chance'] = "Increases Crit Chance by %s.",
		['Speed'] = "Increases Speed (actions/turn) by %s.",
		['Deck Level Up'] = "Raises your deck level by %s.",
		['Overpower'] = "Attack, Magic and Break Power increased up to %s based on your job level.",
	},
	green = {
		['Enhance Fire'] = "Enhances fire abilities by %s.",
		['Enhance Water'] = "Enhances water abilities by %s.",
		['Enhance Earth'] = "Enhances earth abilities by %s.",
		['Enhance Wind'] = "Enhances wind abilities by %s.",
		['Enhance Light'] = "Enhances light abilities by %s.",
		['Enhance Dark'] = "Enhances dark abilities by %s.",
		['Resist Fire'] = "Increases resistance to fire by %s.",
		['Resist Water'] = "Increases resistance to water by %s.",
		['Resist Earth'] = "Increases resistance to earth by %s.",
		['Resist Wind'] = "Increases resistance to wind by %s.",
		['Resist Light'] = "Increases resistance to light by %s.",
		['Resist Dark'] = "Increases resistance to dark by %s.",
		['Avert Stun'] = "Increases resistance to stuns by %s.",
		['Avert Attack Down'] = "Increases resistance to Attack-lowering abilities by %s.",
		['Avert Bio'] = "Increases resistance to poison by %s.",
		['Avert Break Power Down'] = "Increases resistance to Break Power-lowering abilities by %s.",
		['Avert Defense Down'] = "Increases resistance to Defense-lowering abilities by %s.",
		['Avert Unguard'] = "Increases resistance to Unguard (nullifies Defense) by %s.",
		['Avert Action Loss'] = "Increases resistance to action-lowering abilities by %s.",
		['Avert Crit Down'] = "Increases resistance to Crit Chance-lowering abilities by %s.",
		['Avert Magic Down'] = "Increases resistance to Magic-lowering abilities by %s.",
		['Attuned Chain'] = "Using abilities of the same element in succession raises damage by %s.",
		['Ability Chain'] = "Using abilities in succession raises damage by %s.",
		['Improved Criticals'] = "Increases critical strike damage by %s.",
		['Exploit Weakness'] = "Increases damage by %s when using weakness element.",
		['Painful Break'] = "Increases damage dealt during Break by %s.",
		['Sleep Resistance'] = "Increases resistance to Sleep by %s.",
		['Heal Drive: Fire'] = "Fire Element Drives restore %s HP.",
		['Heal Drive: Water'] = "Water Element Drives restore %s HP.",
		['Heal Drive: Wind'] = "Wind Element Drives restore %s HP.",
		['Heal Drive: Earth'] = "Earth Element Drives restore %s HP.",
		['Heal Drive: Light'] = "Light Element Drives restore %s HP.",
		['Heal Drive: Dark'] = "Dark Element Drives restore %s HP.",
		['Element Call: Fire'] = "Fire damage received during fire Element Drives creates orbs.",
		['Element Call: Water'] = "Water damage received during water Element Drives creates orbs.",
		['Element Call: Wind'] = "Wind damage received during wind Element Drives creates orbs.",
		['Element Call: Earth'] = "Earth damage received during earth Element Drives creates orbs.",
		['Element Call: Light'] = "Light damage received during light Element Drives creates orbs.",
		['Element Call: Dark'] = "Dark damage received during dark Element Drives creates orbs.",
		['Element Call Bis'] = "Resisted attacks create %s orb(s).",
		['Element Call Bis: Fire'] = "Resisted attacks create %s fire orb(s).",
		['Element Call Bis: Water'] = "Resisted attacks create %s water orb(s).",
		['Element Call Bis: Wind'] = "Resisted attacks create %s wind orb(s).",
		['Element Call Bis: Earth'] = "Resisted attacks create %s earth orb(s).",
		['Element Call Bis: Light'] = "Resisted attacks create %s light orb(s).",
		['Element Call Bis: Dark'] = "Resisted attacks create %s dark orb(s).",
	},
	blue = {
		['Extended Break'] = "Increases number of actions during Break by %s.",
		['Fire Draw'] = "Slightly/Moderately increases chance of drawing fire orbs.",
		['Water Draw'] = "Slightly/Moderately increases chance of drawing water orbs.",
		['Earth Draw'] = "Slightly/Moderately increases chance of drawing earth orbs.",
		['Wind Draw'] = "Slightly/Moderately increases chance of drawing wind orbs.",
		['Light Draw'] = "Slightly/Moderately increases chance of drawing light orbs.",
		['Dark Draw'] = "Slightly/Moderately increases chance of drawing dark orbs.",
		['Life Draw'] = "Slightly/Moderately increases chance of drawing life orbs.",
		['Prismatic Draw'] = "Normal attacks have a %s chance to draw prismatic orbs.",
		['Clutch Barrier'] = "Increases Defense when HP is low.",
		['Clutch Faith'] = "Increases Magic when HP is low.",
		['Clutch Regen'] = "Restores HP every turn when HP is low.",
		['Ultimate Charger'] = "Normal attacks increase the Ultimate ability gauge.",
		['Guard Scorpion Manual'] = "Raises drop rate of Guard Scorpion cards by 200.",
		['Improved Extra Skill Unlock'] = "Slightly improves the chance to unlock extra skills.",
		['Crystal Seeker'] = "Raises the chance to obtain crystals as drops.",
		['Job Change Recast'] = "Lowers your Job Change recast by %s turns.",
		['Kill & Draw'] = "Defeating an enemy draws %s element orb(s)",
		['Terra Battle: Archer ★2'] = "Terra Battle: Fatigues ★2 spear and staff wielders.",
		['Terra Battle: Archer ★3'] = "Terra Battle: Fatigues ★3 spear and staff wielders.",
		['Terra Battle: Archer ★4'] = "Terra Battle: Fatigues ★4 spear and staff wielders.",
		['Terra Battle: Archer ★5'] = "Terra Battle: Fatigues ★5 spear and staff wielders.",
		['Terra Battle: Spear Wielder ★2'] = "Terra Battle: Fatigues ★2 sword and staff wielders.",
		['Terra Battle: Spear Wielder ★3'] = "Terra Battle: Fatigues ★3 sword and staff wielders.",
		['Terra Battle: Spear Wielder ★4'] = "Terra Battle: Fatigues ★4 sword and staff wielders.",
		['Terra Battle: Spear Wielder ★5'] = "Terra Battle: Fatigues ★5 sword and staff wielders.",
		['Terra Battle: Staff Wielder ★2'] = "Terra Battle: Fatigues ★2 staff wielders.",
		['Terra Battle: Staff Wielder ★3'] = "Terra Battle: Fatigues ★3 staff wielders.",
		['Terra Battle: Staff Wielder ★4'] = "Terra Battle: Fatigues ★4 staff wielders.",
		['Terra Battle: Staff Wielder ★5'] = "Terra Battle: Fatigues ★5 staff wielders.",
		['Terra Battle: Sword Wielder ★2'] = "Terra Battle: Fatigues ★2 archers and staff wielders.",
		['Terra Battle: Sword Wielder ★3'] = "Terra Battle: Fatigues ★3 archers and staff wielders.",
		['Terra Battle: Sword Wielder ★4'] = "Terra Battle: Fatigues ★4 archers and staff wielders.",
		['Terra Battle: Sword Wielder ★5'] = "Terra Battle: Fatigues ★5 archers and staff wielders.",
		['Element Starter'] = "Start battle with %s orb(s) drawn.",
		['Fire Element Starter'] = "Start battle with %s fire orb(s) drawn.",
		['Water Element Starter'] = "Start battle with %s water orb(s) drawn.",
		['Wind Element Starter'] = "Start battle with %s wind orb(s) drawn.",
		['Earth Element Starter'] = "Start battle with %s earth orb(s) drawn.",
		['Light Element Starter'] = "Start battle with %s light orb(s) drawn.",
		['Dark Element Starter'] = "Start battle with %s dark orb(s) drawn.",
		['Life Element Starter'] = "Start battle with %s life orb(s) drawn.",
		['Prismatic Element Starter'] = "Start battle with %s prismatic orb(s) drawn.",
		['Barrier Starter'] = "Gives you a chance to enter battle with improved Defense.",
		['Boost Starter'] = "Gives you a chance to enter battle with improved Break Power.",
		['Brave Starter'] = "Gives you a chance to enter battle with improved Attack.",
		['Curse Starter'] = "Gives you a chance to enter battle with enemies' Magic lowered.",
		['Debarrier Starter'] = "Gives you a chance to enter battle with enemies' Defense lowered.",
		['Debrave Starter'] = "Gives you a chance to enter battle with enemies' Attack lowered.",
		['Drain Starter'] = "Gives you a chance to enter battle imbued with Drain (attacks and Ultimates restore HP).",
		['Faith Starter'] = "Gives you a chance to enter battle with improved Magic.",
		['Haste Starter'] = "Gives you a chance to enter battle with extra actions per turn.",
		['Regen Starter'] = "Gives you a chance to enter battle imbued with Regen (gradually restores HP).",
		['Snipe Starter'] = "Gives you a chance to enter battle with improved Crit Chance.",
		['Stun Starter'] = "Gives you a chance to enter battle with enemies inflicted with Stun.",
		['Wall Starter'] = "Gives you a chance to enter battle able to nullify a certain amount of damage.",
		['Ultimate Charge: Abilities'] = "Increases the amount of Ultimate gauge charged when using abilities.",
		['Auto-Charge Ultimate'] = "Charges the Ultimate gauge by %s every turn.",
		['Counterattack'] = "Reflects %s of damage received to the attacker.",
		['EXP Up'] = "Increases EXP gained after battle by %s.",
		['Gil Up'] = "Increases Gil gained after battle by %s.",
		['Skillseed Up'] = "Increases skillseeds gained after battle by %s.",
		['Prismatic Return'] = "Has a %s chance to restore spent orbs as prismatic orbs.",
		['Cleanse Earth'] = "Removes the effects of Chaos's earthen powers at the start of battle.",
		['Cleanse Flames'] = "Removes the effects of Chaos's burning powers at the start of battle.",
		['Cleanse Waters'] = "Removes the effects of Chaos's torrental powers at the start of battle.",
		['Cleanse Winds'] = "Removes the effects of Chaos's turbulent powers at the start of battle.",
		['Bygone Summer Days'] = "Multiplayer: decrease the HP of Melon Bombs in proportion to the number of party members with the card equipped.",
		['Prismatic Element Generator'] = "Start turn with %s prismatic orbs drawn.",
		['Warrior Lore'] = "Applies Magic bonuses to warrior abilities.",
		['Mage Lore'] = "Applies Magic bonuses to mage abilities.",
		['Ranger Lore'] = "Applies Magic bonuses to ranger abilities.",
		['Monk Lore'] = "Applies Magic bonuses to monk abilities.",
		['Element Generator'] = "Start turn with %s orb(s) drawn.",
		['Piercing Break'] = "Increases Damage to red Break gauges by %s.",
		['Flash Break'] = "Break Power increased by %s against enemies with full Break gauges.",
		['Reunion'] = "Restore a used orb as prismatic orb %s of the time.",
		['Ravage'] = "Increases damage of cone and area attacks by %s.",
		['Risk Taker'] = "Attack, Magic, and Break Power increase as your HP decreases.",
		['Skilled Duelist'] = "Increases all attributes (HP, Attack, Magic, Break Power) by %s when facing an enemy one-on-one.",
		['Cross-Counter'] = "Increases damage and Break power the more enemies have previously acted immediately before your attack.",
		['Elemental Break'] = "Increases number of orbs drawn during Breaks by %s.",
		['Armor Break'] = "Ability to turn Break gauge red increased by %s.",
		['Quick Break'] = "Completely depletes an enemy's Break gauge if it is below %s.",
		['High Roller'] = "Increases Break Power in relation to the number of actions remaining.",
		['Counterresist'] = "Damage from an enemy adds resistance to that element for one turn.",
		['Counter-limit'] = "Damage from an enemy increases the Ultimate gauge by %s.",
		['Steelguard'] = "Increases Defense by %s until end of turn every time you receive damage.",
		['Ability Salvo'] = "The more times you use abilities in a row, the greater the attack power, Magic, and Break power of your next attack.",
		['Furious Salvo'] = "Increases the next attack's Attack and Break Power the more times Attack is used consecutively.",
		['Imbue: Boost'] = "Break Power is increased while your weapon is imbued.",
		['Seed Stealer'] = "Additional skillseeds of random types will be earned upon victory.",
		['Mental Acuity'] = "When a monk-type job using non-monk abilities, grants a percentage bonus to damage and Break power.",
		['Elemental Amplification'] = "Increases the chance of drawing the element used by this ability.",
		['Medic'] = "Regenerates %s% of HP with every action.",
	},
	red = {
		['Area Heals and Boons'] = "Grants healing and boons to all party members.",
		['Area Ultimate Charge: Abilities'] = "Abilities charge the Ultimate gauges of all party members.",
		['Area Ultimate Charge: Normal Attacks'] = "Normal attacks charge the Ultimate gauges of all party members.",
		['Area Element Drives'] = "Grants Element Drive effects to all party members.",
		['Damage Up'] = "Raises damage by %s.",
		['Life Orb Draw Up'] = "Increases chance of drawing life orbs.",
		['Shield: Sicarius Bestia'] = "Reduces damage taken from Sicarius Bestia-type enemies by %s.",
		['Shield: Sicarius Externus'] = "Reduces damage taken from Sicarius Externus-type enemies by %s.",
		['Shield: Sicarius Imperator'] = "Reduces damage taken from Sicarius Imperator-type enemies by %s.",
		['Shield: Sicarius Machina'] = "Reduces damage taken from Sicarius Machina-type enemies by %s.",
		['Shield: Sicarius Medeis'] = "Reduces damage taken from Sicarius Medeis-type enemies by %s.",
		['Shield: Sicarius Superior'] = "Reduces damage taken from Sicarius Superior-type enemies by %s.",
		['Starting Actions Up'] = "Increases the number of actions at the start of multiplayer battles by %s.",
	},
	locked = {
		['Locked Extra'] = "Fuse with an Extension Material card to unlock.",
	},
}