|“||The Hunt: Pandemonium 1
A land of limitless monsters yields near-limitless bounty. Those who brave danger are certain to be rewarded.
|~ World Map description|
Pandemonium is a new permanent region that came out on July 1st.
This is a special map where fiends will always drop Magicite when defeated. They have huge HP value, but their damage is generally very low.
Once you "kill" a fiend, it'll go in a Perfect Defense state until it gets a turn, then show you how many turns you spent to kill it. You have to manually click the screen before the game can show the result screen.
The map will be separate by paths (breeding ground) that represent each a specific fiend.
For clearing a certain node (One Time Only per node), there will be a fixed Magicite increase to all guaranteed drops in Pandemonium.
|Dark||Big Eye||Magicite Seal x1||Big Eye Trophy x100||July 1st, 2019|
|Earth||Giga Worm||Magicite Seal x3||Giga Worm Trophy x150||July 16th, 2019|
|Fire||Fenrir||Magicite Seal x3||Fenrir Trophy x200||August 1st, 2019|
|Light||Coeurl||Magicite Seal x3||Coeurl Trophy x200||August 16th, 2019|
|Water||Neslug||Magicite Seal x3||Neslug Trophy x100||September 1st, 2019|
|Dark||Ogre||Magicite Seal x3||Ogre Trophy x100||September 16th, 2019|
|Wind||Basilisk||Magicite Seal x3||Basilisk Trophy x100||October 1st, 2019|
|Water||Drainer||Magicite Seal x3||Drainer Trophy x100||November 1st, 2019|
Paths (Breeding Grounds)
Each boss will have a specific path, and each path has a total of 5 nodes.
The 5 nodes are:
- Starter node, useless, you can teleport there to get a little popup information about the current boss.
- NORMAL farming node. Cost 60 stamina for 1 battle, and you get 15 guaranteed Magicite, or 25 if the node is featured. Also drop 1 medal.
- HARD farming node that gives more Magicite than the NORMAL mode. Unlocked after finishing NORMAL once. Cost 60 stamina for 1 battle, and you get 35 guaranteed Magicite, or 60 if the node is featured. Also drop 3 medals.
- MANIAC node where you won't be able to rent / use a phoenix down. Unlocked after finishing HARD once. So far, it's a one time chest that gives 1 Summon Ticket and 10 medals for every boss.
- special node locked behind a certain number of medal. This node gives a one time permanent bonus to all guaranteed Magicite drop on Pandemonium called Magicite Seal.
Guaranteed Magicite / Magicite Seal
You can still get the normal dropped Magicite (20 / 100) on top of the guaranteed. Only the guaranteed Magicite drops are affected by the total bonus from Pandemonium.
The Magicite Seal bonus that increases guaranteed Magicite drop for Pandemonium 1 transfers to Pandemonium 2.
Featured area: When a boss is released, its path will have a boost of Magicite. A featured path will have this icon: higher guaranteed Magicite node.
Non featured area: After a new boss is released, previous paths will become non-featured, and will have lower guaranteed Magicite drop.
" Self-Disintegration" debuff
Each "HARD" and "NORMAL" node's boss will have a very specific debuff only available (so far) on Pandemonium.
Self-Disintegration acts like bio, it deals 3% max HP per turn, and it lasts for 28 turns (It ticks down at the start of the fight so you'll see 28 for a few sec, then 27). As Self-Disintegration is octagonal, it'll override bio immunity (Basilisk).
Note: You also get around 1,000,000 Gil per HARD node.