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Phantasmic Loop: Endless War 2
The footsteps of those who have walked the path of endless war echo into the future, until they become a rumble foretelling the coming of the Warrior of Light.
*This area is end-game content to be attempted using every job.
*You will receive rewards for every completed circuit of the Loop.
~ In-Game Description

What is Endless War?[]

Endless War is an end game content where you challenge yourself against 12 hard nodes. Each time you complete a lap (of 12 nodes), the lap is reset and you can challenge it again with enhanced difficulty. Later laps are akin to harder high floor tower content and will require brainpower, deck efficiency and proper strategy. You won't be able to cheese the content in much later laps by brainlessly spamming supreme cards.

The number of nodes you complete is displayed on your profile.

What is the difference between Endless War 1?[]

The differences are:

  • The mob lineup has changed
  • The class/job type bonus per node has changed. This still gives +200 to deck level.

Specifications[]

  • Difficulty

Normal / Hard doesn't work on Endless mode. Rental and Phoenix Down doesn't work either. Each node is identical per lap, just harder as the lap increases.

Lap difficulty ramps up pretty fast.

  • Reward

The first lap gives a lot of rewards, then the reward is the same for each subsequent lap.

  • Job usage

You need at least 12 jobs to be able to complete a lap.

Jobs used once in a node cannot be used again, regardless of the main / sub usage. It resets if you finish/reset the lap.

It will be most beneficial to keep more powerful jobs for the later nodes.

You can check which job you used already with the sword-like icon on the map.

  • There's a bonus of for each type on each node

If you equip a job from the specific type, you'll get a boost to deck level. However, you do not need to use the specified job type for each node.

The boost is a flat +200 deck level.

  • Reset

If you come to a point on a lap where you cannot advance, you can reset the lap via the sword-like icon. You'll restart again from the first node, and can re-use jobs, but you won't get rewards from the nodes you already completed.

  • Ultimate Hero (Skin) and Onion jobs

Ultimate Hero's are counted as a job, If you use them in a node, you can't use both the skin and the job again for the lap. Onion jobs, no matter the subjob selected, will count as a job, and as the base job as well. i.e Berserker on Onion Knight will count as both Onion Knight and Berserker. (Normal job)

Rewards[]

Area Reward (First Lap) Reward (Subsequent Laps)
1st Node Icon Summon Ticket Summon Ticket x1 Icon Ability Ticket Ability Ticket x8
2nd Node Icon Magicite Magicite x150 Icon Prismatic Fractal Prismatic Fractal★4 HP Up+7%
3rd Node Icon Ability Ticket Ability Ticket x30 Icon Mog Amulet Mog Amulet★4
4th Node Icon Mog Amulet Mog Amulet★4 Icon Ability Ticket Ability Ticket x8
5th Node Icon Gold Opener Gold Opener x1 Icon Prismatic Fractal Prismatic Fractal★4 Attack Up+7%
6th Node Icon Summon Ticket Summon Ticket Icon Magicite Magicite x250
7th Node Icon Magicite Magicite x300 Icon Ability Ticket Ability Ticket x8
8th Node Icon Ability Ticket Ability Ticket x60 Icon Prismatic Fractal Prismatic Fractal★4 Break Power Up+7%
9th Node Icon Extranger Extranger★4 x2 Icon Extranger Extranger★4
Icon Gold Opener Gold Opener x1
10th Node Icon Summon Ticket Summon Ticket x1 Icon Ability Ticket Ability Ticket x8
11th Node Icon Magicite Magicite x500 Icon Prismatic Fractal Prismatic Fractal★4 Magic Up+7%
Final Node Icon Summon Ticket Summon Ticket x2
Icon Gold Opener Gold Opener x1
Icon Summon Ticket Summon Ticket x1
Icon Gold Opener Gold Opener x1

[1]7-12, 10-12, 13-12 reward Icon Summon Ticket Summon Ticket x2 instead of the usual one.

Nodes[]

Area 1 - Monk bonus[]

Wave Boss Special effect
1st Wave Treant none
Buffalo Immunity : CRD / Weaken / Slow
2nd Wave Malboro none
Famfrit Immunity : Stun / Curse
3rd Wave Mandragora Prince x4 none
Blue Chocobo Buff: Square Haste / Drain /Brave (6 turns), Hexagon Brave OR Barrier (3 turns)
4th Wave Imperial Lich none

Area 2 - Mage bonus[]

Wave Boss Special effect
1st Wave Hell Claw none
Hashmal Immunity: Slow
2nd Wave UFO (earth) none
Water Pupu x4 none
3rd Wave Shadow Mage (water) none
Shadow Thief (fire) none
4th Wave Kraken Immunity: BDD

Area 3 - Ranger bonus[]

Wave Boss Special effect
1st Wave Red Chocobo Buff: Hexagon Brave OR Barrier (3 turns)
Mantis none
2nd Wave Dark Moogle - Fire
Dread Moogle - Fire
Buff: Square Haste / Barrier / Brave (8 turns)
Dark Moogle - Water
Dread Moogle - Water
Dark Moogle - Wind
Dread Moogle - Wind
3rd Wave Gale Lizard none
Ifrit Immunity: Debarrier
4th Wave Tiamat Buff: Tri-Barrier, Immunity: Unguard, Stun

Area 4 - Warrior bonus[]

Wave Boss Special effect
1st Wave Mandragora Prince x2 None
Topstalk x2 None
Golem Buff : Square Drain / Brave / Berserk / Wall (6 turns)
2nd Wave Chimera Pre-emptive attack
Diremite None
3rd Wave Mandragora Prince None
Adrammelech Pre-emptive Divine shield on Mandragora, Immunity: Debarrier, Stun
4th Wave Marilith Immunity: Debarrier, Slow

Area 5 - Monk bonus[]

Wave Boss Special effect
1st Wave Pumpkin Star None
Shadow Samurai (earth) Buff: Square Faith (6 turns)
Silver Chocobo Buff: Hexagon Brave OR Barrier (3 turns)
2nd Wave Cockatrice None
Bahamut Immunity: Weaken, Unguard
3rd Wave Atomos None
Iron Giant Immunity: Debrave, Sleep
4th Wave Adamanterrapin None

Area 6 - Mage bonus[]

Wave Boss Special effect
1st Wave Topstalk None
Alraune King None
Storm Dragon Buff: Square Barrier, Wall (6 turns)
2nd Wave Mindflayer None
Idol Head None
3rd Wave Ironside Immunity: CRD, BDD
Belias Immunity: Stun, Sleep
4th Wave Dahaka None
Dahaka None

Area 7 - Ranger bonus[]

Wave Boss Special effect
1st Wave Demon Wall Buff: Square Haste (8 turns)
Dread Moogle - Wind Buff: Square Haste (8 turns)
2nd Wave Lesser Chimera Pre-emptive attack
Anima Immunity: Curse
3rd Wave Ochu None
Microchu x6 None
4th Wave Omega (wind) None
Omega (dark) Omnidrive for 5 turns (after the 3rd lap), Immunity: Sleep, Stun

Area 8 - Warrior bonus[]

Wave Boss Special effect
1st Wave Ninlil Immunity: Stun
Blizzard Dragon Immunity: Slow
2nd Wave Dyadic Lich None
Alexander All element pact, Immunity: Sleep, Unguard
3rd Wave Behemoth None
Shadow Paladin (light) None
4th Wave Tonberry x2 None
Tonberry King None

Area 9 - Monk bonus[]

Wave Boss Special effect
1st Wave Topstalk None
Shade Drake None
Adamantoise Buff: Square Wall (6 turns)
2nd Wave Shadow Mage (water) None
Red Dragon None
3rd Wave Vali Immunity: Curse
Shiva Immunity: Bio
4th Wave Ultros None
Typhon None

Area 10 - Mage bonus[]

Wave Boss Special effect
1st Wave Ophthalmos Immunity: Sleep, Unguard
Great Malboro None
2nd Wave Iron Giant Immunity: Debrave, Sleep
Enlil Immunity: Stun
3rd Wave Shadow Hunter (Light) None
Hecatoncheir Immunity: Curse, Slow
4th Wave Gilgamesh Immunity: Stun, Buff: Square BDU, Snipe, Faith, Barrier (3 turns)

Area 11 - Ranger bonus[]

Wave Boss Special effect
1st Wave Alraune King x2 None
Ultima Immunity: Weaken, Unguard, Buff: Square BDU (99 turns), Snipe (6 turns), Barrier (6 turns)
2nd Wave Shadow Dragon None
Gold Chocobo Buff: Hexagon Barrier OR Brave (3 turns)
3rd Wave Asipatra Immunity: Weaken, Curse
Cyclops Immunity: Sleep, Unguard
4th Wave Kraken Immunity: BDD
Marilith Immunity: Slow, Debarrier

Area 12 - Warrior bonus[]

Wave Boss Special effect
1st Wave Dullahan Immunity: CRD, BDD
Bone Dragon Immunity: Curse
2nd Wave Kesari Immunity: Curse
Odin Immunity: Stun
3rd Wave Takshaka Immunity: CRD, Stun
Takshaka Immunity: Sleep, unguard
4th Wave Miasmatic Lich None
Tiamat Tri-Barrier, Immunity: Unguard, Stun

References[]

  1. Rewards may change
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