Mobius Final Fantasy Wiki
Shadow Hermit (Wind)
Shadow Hermit Wind fight.jpg

Chapter IV:Doubt and Illusion, Part 1

Elements [WIND]
Enemy Size Medium
Drops Shadow Hermit (Wind)(Card)
The negative manifestation of a Blank.
~ In-Game Description

Shadow Hermit (Wind) is one of the Fiends in Mobius Final Fantasy. He first appears in Chapter IV: Doubt and Illusion, Part 1, and is used as a common but more challenging foe during most events -- especially Arena competitions.

This is the fate of Blanks who have succumbed to the distractions of Palamecia. The fiend is based on the White Mage, and carries the Divine Staff as a weapon.

The Shadow Hermit gets 3-4 actions per turn.

When dropped below 50% health, the Hermit will unleash his Ultimate Attack, which will reduce your Mage abilities for 5 turns. He will also use this as a normal action every 4-5 turns.


Name Ability
Attack normal hit
Aero magic [WIND]Wind damage
Aeroja magic [WIND]Wind damage + removes Wind orbs
Stoneja magic [EARTH]Earth damage + removes Earth orbs
Regen casts Regen (effect).pngRegen for 3 turns
Stun casts Curse (effect).png Curse for 4 turns
Holy Prayer heavy [WIND]Wind damage
Clouded Cast (enhanced effect).png Clouded Cast for 6 turns
Wall (effect).pngWall for 3 turns


Shadow Hermit (Wind) can appear as an enemy in the following:

Region Area
Chapter IV: Doubt and Illusion, Part 1
Chapter IV: Doubt and Illusion, Part 2
First Anniversary, Part 2 Gate of Conflict