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Tag: Visual edit
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''It is Chaos that the Warrior of Light is destined to battle and defeat to bring peace to this world.''
 
''It is Chaos that the Warrior of Light is destined to battle and defeat to bring peace to this world.''
   
[[File:Chaos heretic 2.png|none|frame]]
 
 
''Meanwhile, you see Garland attacked by several Blanks.''
 
''Meanwhile, you see Garland attacked by several Blanks.''
   
 
''It seems that Vox wants Garland dead, calling him a "heretic," and sent these Blanks to assassinate him.''
 
''It seems that Vox wants Garland dead, calling him a "heretic," and sent these Blanks to assassinate him.''
   
''The path to Castle Cornelia is blocked due to an attack by a monstrous cockatrice.''
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[[File:Chaos heretic 2.png|none|frame]]''The path to Castle Cornelia is blocked due to an attack by a monstrous cockatrice.''
   
 
''You must find and defeat this fiend in order to reach Castle Cornelia, and the teleport stone within.''
 
''You must find and defeat this fiend in order to reach Castle Cornelia, and the teleport stone within.''
   
 
=== New Lands ===
 
=== New Lands ===
''With the cockatrice defeated, you finally reach Castle Cornelia.''
 
 
[[File:New lands.png|none|frame]]
 
[[File:New lands.png|none|frame]]
 
''With the cockatrice defeated, you finally reach Castle Cornelia.''
  +
 
''What you find are the ruins of a once-great castle, destroyed long ago by Chaos.''
 
''What you find are the ruins of a once-great castle, destroyed long ago by Chaos.''
   
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=== Scorching Sands ===
 
=== Scorching Sands ===
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[[File:Scorching sands.png|none|frame]]
 
''The Teleport Stone in Castle Cornelia sends you to the Ishtar Desert.''
 
''The Teleport Stone in Castle Cornelia sends you to the Ishtar Desert.''
   
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=== Key Quest ===
 
=== Key Quest ===
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[[File:Key quest.png|none|frame]]
 
''You manage to collect three keys from temples spread across the desert.''
 
''You manage to collect three keys from temples spread across the desert.''
   
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=== The Tournament ===
 
=== The Tournament ===
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[[File:Tournament.png|none|frame]]
 
''You come across a tournament where Blanks compete to decide who can rightfully call himself "Wol."''
 
''You come across a tournament where Blanks compete to decide who can rightfully call himself "Wol."''
   
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=== Destiny's Price ===
 
=== Destiny's Price ===
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[[File:Destinys price.png|none|frame]]
 
''With all four keys now in hand, you and Mog enter the Runic Temple.''
 
''With all four keys now in hand, you and Mog enter the Runic Temple.''
   
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=== One Step Forward ===
 
=== One Step Forward ===
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[[File:Step forward 1.png|none|frame]]
 
''Still shaken by mog's death, you venture further inside the temple and find the crystal sarah uses to speak to you.''
 
''Still shaken by mog's death, you venture further inside the temple and find the crystal sarah uses to speak to you.''
   
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''This is enough to make you forget your anger.''
 
''This is enough to make you forget your anger.''
 
[[File:Step forward 2.png|none|frame]]
 
 
''While increasingly wary of blindly following prophecies, you press forward, to the land where Princess Sarah awaits.''
 
''While increasingly wary of blindly following prophecies, you press forward, to the land where Princess Sarah awaits.''
   

Revision as of 14:31, 21 August 2016

This content may contains spoilers.

A summary of the event of the main storyline of Mobius Final Fantasy, as told through the in-game menus.

Prologue: Awakening

A Mysterious Voice

Mysterious voice

You float through darkness Memories a blur.

A voice speaks to you, calling itself "Vox."

You arrive in Palamecia, a "world of hope unbound."

Chapter 1: Blank Slate

The Law of Palamecia

Law palamecia 1

You, Wol, awaken in a strange world named Palamecia.

You have no memories of how your got there, or even who you truly are.

In no time, you are beset by monstrous fiends, and you must fight. That, you are told, is the law here.

Law palamecia 2

All the men who arrive in Palamecia from other worlds remember nothing of their past.

Vox calls these men-and you-"Blanks."

He tells you of a prophecy that foretells of a Blank named "'Wol" becoming the Warrior of Light, a hero destined to save this world.

Guided by Vox, the Blanks venture further inland. Among them, you meet a man, clad in strange, ornate armor.

Mog

Mog ch

Past dark forests, you arrive at great, open plains.

You see a creature, a moogle, being attacked by fiends.

At the suggestion of the armored man, Garland, you save the helpless thing.

Owing you a life debt, the moogle decides to come with you, and calls you its "master."

The Prophecy and the Princess

Prophecy princess 1

Mog, the moogle that you saved, offers to help you become the Warrior of Light.

According to him, the prophecy is open for any Blank to fulfill.

However, many Blanks choose to lose themselves in trivial activities, either afraid or forgetting to walk the arduous path of the Warrior of Light.

Under Mog's guidance, you head for the Runic Temple, the very first step on that dangerous path.

Prophecy princess 2

After vanquishing a deadly fiend, you arrive at the deepest chamber of the Runic Temple, where the Rune Crystal rests.

When you approach, a projected image of Princess Sarah appears inside the crystal.

She tells you that for many years, she has been waiting for the appearance of the Warrior of Light, and that you show great promise.

Mog guide you toward Castle Cornelia. Once there, you are tasked with activating a teleport stone, a device that allows users to travel great distances, and to make your way toward where Sarah awaits.

Who Guides the Warrior of Light?

Who guides wol

You meet a strange spirit calling herself Echo.

Claiming that she will be able to set you on your fated path, she decides to join your on your journey without any consultation or approval.

Mog claims that Echo is a legendary spirit on whose visage no mortal has ever laid eyes-not that Mog has laid eyes on her himself.

Chaos and the Heretic

Chaos heretic 1

You learn that it is Chaos, a lord of darkness, who is sending armies of fiends to sow mayhem and destruction throughout Palamecia.

It is Chaos that the Warrior of Light is destined to battle and defeat to bring peace to this world.

Meanwhile, you see Garland attacked by several Blanks.

It seems that Vox wants Garland dead, calling him a "heretic," and sent these Blanks to assassinate him.

Chaos heretic 2

The path to Castle Cornelia is blocked due to an attack by a monstrous cockatrice.

You must find and defeat this fiend in order to reach Castle Cornelia, and the teleport stone within.

New Lands

New lands

With the cockatrice defeated, you finally reach Castle Cornelia.

What you find are the ruins of a once-great castle, destroyed long ago by Chaos.

The Blanks guarding the castle praise you for your prowess, but you are distracted by something else-a moldy stench, the smell of things old and decayed, permeates the place, and, strangely, the Blanks as well.

You hurry to the teleport stone and leave, feeling you might fall victim to the same compulsion as those poor Blanks if you stay any longer.

Chapter 2: Hope and Prophecy

Scorching Sands

Scorching sands

The Teleport Stone in Castle Cornelia sends you to the Ishtar Desert.

You set forth across the burning sands in search of this land's Runic Temple, guided only by Mog's cryptic clues.

Key Quest

Key quest

You manage to collect three keys from temples spread across the desert.

You learn that you must find a fourth to gain access to the Runic Temple, but you find no clues as to its location.

You decide to venture beyond the Ishtar Desert to try to find the last key.

The Tournament

Tournament

You come across a tournament where Blanks compete to decide who can rightfully call himself "Wol."

You enter the tournament after learning that a runic key is also part of the champion's prize.

Your opponent in the finals forfeits due to injury, and you win by default.

Apparently, the Warrior of Light is prophesied to win unscathed by another Blank.

While you're not convinced by this interpretation of the prophecy, the other Blanks give you their blessing and send you on your way.

Destiny's Price

Destinys price

With all four keys now in hand, you and Mog enter the Runic Temple.

While Mog guides you unerringly through the path foretold by the prophecy, you feel that he is not telling you all that he knows.

You find and battle a lich, a lieutenant of Chaos, in the deepest chambers of the Runic Temple.

After a long battle, you are victorious, but not without paying a terrible price.

In its death throes, the lich lashes out at Mog, wounding him mortally.

Mog says he accepts his fate, and draws his last breath in your arms.

"And so the friend made shall be lost."

One Step Forward

Step forward 1

Still shaken by mog's death, you venture further inside the temple and find the crystal sarah uses to speak to you.

She initially shows you empathy to your loss, but you glimpse a single tear running down her cheek.

This is enough to make you forget your anger.

Step forward 2

While increasingly wary of blindly following prophecies, you press forward, to the land where Princess Sarah awaits.