Stun (ailment)
Prevents a character from taking Actions for a certain number of turns.
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Stun (ailment) is one of the ailment in Mobius Final Fantasy aka Stun.
It prevents a character from taking Actions for a certain number of turns. Whereas Actions Down reduces actions by 50% (rounded up).
If resisted, the ailment duration is halved.
Wol's Abilities that cause Stun (ailment)
Element | Card Name | Ability Name | Range | Number of Turns | Extra Effects |
---|---|---|---|---|---|
None Currently | |||||
Bismarck: FFXIV (Card) | Turbulence | Area | 4 turns slow/debarrier
and 3 turns stun |
Stun (prevents action),
Slow (reduces actions per turn), and Debarrier (lowers Defense). | |
Fenrir (Card) | Shadowbind | Single | 1 turn | ||
Exousia (Card) | Sparkstream | Area Damage, Single-Target Effect | 3 turns | ||
Rikku: FFX-2 (Card) | Hu Sujehk! | Cone | |||
Nekomata | Stun | Single | 2 (3 with Extra Skill) | ||
Security: Nekomata Squad | Single | 1 turn | |||
Ashe: FFXII (Card) | Dusk Shard | Area | 3? | Stun (prevents action) and Unguard (nullifies Defense) | |
None Currently | |||||
Neo Exdeath: FFV (Card) | Grand Cross | Area | 3
Stun 3 actions |
Misfortune, Debarrier (lowers Defense), Stun (prevents action), | |
Ultimate | Thief's - Trick Attack | Single | 1 |
Fiend Abilities that cause Stun (ailment)
Fiend Name | Ability Name | Range | Number of Turns |
---|---|---|---|