Mobius Final Fantasy Wiki
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Effects[]

Name Type Effect
Haste Actions +50% Actions
Quicken Actions Gain 5 actions if under Haste and 3 actions otherwise
Sleep Actions Completely prevents actions until damage is taken
Slow Actions -50% Actions
Stun Actions Prevent an amount of actions based on counter
Brave Attack +100% Attack
Debrave Attack -50% Attack
BDD Break +50% in Break against the target
Boost Break +100% Break Power
Break Def Up Break -50% in Break against the target
Slump Break -50% Break Power
CRD Crit +60% Crit against the target
Debilitate Crit -30% Crit
Snipe Crit +30% Crit
Barrier Defense 33% decrease in damage taken
Debarrier Defense 50% increase in damage taken
Unguard Defense Own DEF stars reduced to zero / Nullify monster's innate damage reduction
Wall Defense Prevent up to 20% of HP in damage taken
Bio HP/Turn -5% HP/Turn
Regen HP/Turn +12% HP/Turn
Curse Magic -50% Magic
Faith Magic +50% Magic
Drain 50% of your physical damage dealt is healed, up to a cumulative 100% of HP
Trance(Lucid) +30% HP, Attack, Break, Magic
Weaken Damage Equivalent to 50% Expolit Weakness
Attack Ignition Damage The next tap attack or Ultimate attack deals 50% more damage (25% more if Brave is active). Removed if you spend an action, but you can cast other abilities with the Quick Cast extra skill
Ability Ignition Damage The next ability cast deals 25% more damage (16.7% more if Faith is active). Removed if you spend an action, but you can cast other abilities with the Quick Cast extra skill
Charging Attack Your next 3 tap attacks generate 3% of the Ultimate gauge each time, equivalent to a 3% Ultimate Charger auto ability

Auto Ability/Skills[]

Name Effect Type
Enhance Element +X% modifier multiplied by Magic stat to find base damage Enhance Element
Attuned Chain +X% damage when previous action was an ability cast of same element Enhance Element
Ability Chain +X% damage when previous action was an ability cast Enhance Element
Ravage  +X% damage when with Cone/AoE abilites Direct Multiplier
Scourge +X% tap damage when target is broken Direct Multiplier
Expliot Weakness Damage dealt multiplied by +0.77% per point against Unbroken, +0.5% per point against broken Direct Multiplier
Improved Critical +X% additive to the innate +50% critical damage modifier Crit Mulitplier
Painful Break Damage dealt by multiplied +0.5% per point against broken targets Direct Multiplier
Flash Break +% more break damage on a full yellow/red bar with taps or ultimate Direct Multiplier
Quick Break Instantly break target on next tap when at or below the % of red gauge

Formula[]

EE = Enhance Element Crit = 150% Base + Improved Critical Multi = Direct Multipliers

(Base*(EE))*Crit*Multi1*Multi2...*MultiX

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