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Zalera Large Banner.jpg
Zalera, the Dark Seraph, passer of judgement on wandering souls! Bring your judgement down upon this heretic who defies the world!
~ Meia, during her summoning.

The Sicarius Zalera is the 14th permanent Sicarius appearing in Mobius Final Fantasy. He first appeared on June 7, 2018, as a ★4 or ★5 extreme challenge for advanced players.

As the second of the "3rd Gen" Sicariuses, Zalera has no ★1 - ★3 difficulties, so he is only available while Zalera is featured as the advanced adversary of the week.

Releases[]

Start Date End Date
7-Jun-2018 14-Jun-2018

Zalera - Quest ★★★★[]

Zalera
Zalera Sicarius 4.png
Regions Multiplayer: Ring of Braves
Elements [DARK]
Sicarius Type Icon Medeis Type.png Medeis
Difficulty ★★★★
Notes This Sicarius Medeis punishes those who attack during Full Remission.
Beware of attacks which reference your deck level.
Immune to Debarrier (effect).png Debarrier, Unguard (effect).png Unguard,Weaken (effect).png Weaken, and Sleep (effect).png Sleep.
Warning Defeat [DARK]Zalera.
Battle 1[DARK]Zalera
[EARTH]Guardian A
[WATER]Guardian B
Maximum Drops Zalera Quartz x2
Zalera's Bloodlet x2

Zalera is a ★4 difficulty quest available while Zalera features in the Ring of Braves. Battling Zalera costs 50 Multiplayer Stamina, with a Seed prismatic.pngskillseed multiplier of 5. Players have 40 minutes to defeat him.

Most of Zalera's spells are set with Lv.X requirements. When cast, anyone with a Card Level that is a multiple of X will be affected by that spell. However, if none of the party members have a multiple affected by that spell, then the Lv.X requirement is dropped, and EVERYONE is afflicted.

At various points, Zalera will gain Full Remission (effect).pngFull Remission as a status effect. During this time, any attacks on him will gain that player the Death's Curse (enhanced effect).png Death's Curse ailment. Even without this state, he will also cast Lv.5 Death's Curse at random times. When Zalera later casts his Death ability, all players with Death's Curse are immediately killed. If players are anxious to remove this ailment, then they'll need an ability that includes Potent Cleansing, like Devil Ride's Drift Turn.

Once Guardian A and Guardian B are defeated, Zalera becomes more powerful with the notice "xxx...". The Guardians do not have to be defeated to complete the Quest, however the rewards will be less, and Zalera's Bloodlet will not drop unless both are killed.

While alive, Guardians A and B get 1 action, and Zalera gets 2 actions per turn. When alone, Zalera gets 3 actions per turn. Players get 2 actions per turn.

Zalera's Abilities[]

Name Target Effect
Attack Single normal Dark damage
Pain Single medium Dark magic damage
Gravity Single medium Dark damage
Stun (effect).png Stun for 3 actions
Full Remission Self Immune to ailments (enhanced effect).pngImmune to ailments, Barrier (enhanced effect).pngBarrier for 1 turn,
reduces all players' Ultimate Gauges,
casts Death's Curse (enhanced effect).png Death's Curse on whoever damages him
Lv.2 Painja Area Heavy Dark damage to affected players
Lv.3 Gravija Area Heavy Dark damage to affected players
Stun (effect).png Stun for 5 actions
Lv.4 Dispelga Area Removes boons from affected players.
Lv.5 Death's Curse Area Throws Death's Curse (enhanced effect).png Death's Curse on affected players
Death Area Kills all players with the Death's Curse (enhanced effect).png Death's Curse mark
Heightened Form Self 30% increase to all stats, more actions per turn
Spirits begin to swell! Area Multi-strike Dark attack. Possibly instant death?
Lv. 4 Utter Condemnation
Perfect Defense (effect).pngPerfect Defense Self activated upon reaching 0 HP.
Final Attack Area Multistrike attack on the turn after reaching 0 HP.

Guardian A's Abilities[]

Name Target Effect
? ? ?
? ? ?

Guardian B's Abilities[]

Name Target Effect
? ? ?
? ? ?

Zalera X - Quest ★★★★★[]

Zalera X
Zalera Sicarius 5.png
Regions Multiplayer: Ring of Braves
Elements [DARK]
Sicarius Type Icon Medeis Type.png Medeis
Difficulty ★★★★★
Notes This Sicarius Medeis punishes those who attack during Full Remission.
Beware of attacks which reference your deck level.
Immune to Debarrier (effect).png Debarrier, Unguard (effect).png Unguard,Weaken (effect).png Weaken, and Sleep (effect).png Sleep.
Berserk (enhanced effect).pngBerserk and Break Defense Up (enhanced effect).pngBreak Defense Up for 99 turns.
Warning Defeat [DARK]Zalera X.
Beware the [LIGHT]Light guard
Beware the [EARTH]Earth guard.
Battle 1[DARK]Zalera X
[LIGHT]Guardian A
[EARTH]Guardian B
Maximum Drops Zalera Quartz x1
Zalera's Bloodlet x1
Zalera's Soul x1

Zalera X is a ★5 difficulty quest available while Zalera features in the Ring of Braves. Battling Zalera costs 60 Multiplayer Stamina, with a Seed prismatic.pngskillseed multiplier of 5. Players have 40 minutes to defeat him.

Most of Zalera's spells are set with Lv.X requirements. When cast, anyone with a Level that is a multiple of X will be affected by that spell. However, if none of the party members have a multiple affected by that spell, then the Lv.X requirement is dropped, and EVERYONE is afflicted.

At various points, Zalera will gain Full Remission (effect).pngFull Remission as a status effect. During this time, any attacks on him will gain that player the Death's Curse (enhanced effect).png Death's Curse ailment. Even without this state, he will also cast Lv.5 Death's Curse at random times. When Zalera later casts his Death ability, all players with Death's Curse are immediately killed. If players are anxious to remove this ailment, then they'll need an ability that includes Potent Cleansing, like Devil Ride's Drift Turn.

Once Guardian A and Guardian B are defeated, Zalera becomes more powerful with the notice "xxx...". The Guardians do not have to be defeated to complete the Quest, however the rewards will be less, and Zalera's Soul will not drop unless both are killed.

While alive, Guardians A and B get 1 action, and Zalera gets 2 actions per turn. When alone, Zalera gets 3 actions per turn. Players get 2 actions per turn.

Zalera's Abilities[]

Name Target Effect
Full Remission Self Immune to ailments (enhanced effect).pngImmune to ailments, Barrier (enhanced effect).pngBarrier for 1 turn,
reduces all players' Ultimate Gauges,
casts Death's Curse (enhanced effect).png Death's Curse on whoever damages him
pre-action and normal action
Attack Single normal Dark damage
Pain Single medium Dark magic damage
Gravity Single medium Dark damage
Stun (effect).png Stun for 3 actions
Lv.2 Painja Area Heavy Dark damage to affected players
Lv.3 Gravija Area Heavy Dark damage to affected players
Stun (effect).png Stun for 5 actions
Lv.4 Dispelga Area Removes boons from affected players.
Lv.5 Death's Curse Area Throws Death's Curse (enhanced effect).png Death's Curse on affected players
Death Area Kills all players with the Death's Curse (enhanced effect).png Death's Curse mark
Heightened Form Self 30% increase to all stats, more actions per turn
Spirits begin to swell! Area Multi-strike Dark attack. Possibly instant death?
Lv. 4 Utter Condemnation
Perfect Defense (effect).pngPerfect Defense Self activated upon reaching 0 HP.
Final Attack Area Multistrike attack on the turn after reaching 0 HP.

Guardian A's Abilities[]

Name Target Effect
Ailment Immunity Self pre-action: Immune to ailments (enhanced effect).pngImmune to ailments for 99 turns
? ? ?

Guardian B's Abilities[]

Name Target Effect
Ailment Immunity Self pre-action: Immune to ailments (enhanced effect).pngImmune to ailments for 99 turns
? ? ?

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